Revolution 60 is an adventure game designed and published by Giant Spacekat for mobile and PC platforms.
The game was first announced at PAX East in March 2013. It was originally slated to release in late 2013 before being delayed. In July 2013, the company ran a Kickstarter campaign which asked for $5,000 to port the game to PC and Mac. Said campaign raised $12,728 donated by 392 backers.
Why It Sucks
- The female characters' designs have hourglass figures, skin-tight outfits, short skirts, and personalities that can only be described as "wooden". This goes against the stated aims of its main creator, Brianna Wu, whose goal is to enforce diversity and female empowerment (or at least claims so herself).
- On the topic of female empowerment, the characters are very one-dimensional and uninteresting, making them weak female characters.
- The entire game has a lazy feeling, with poor color choices that can be an eye sore, frequent reuse of character models and set pieces, flat backgrounds, environments lacking details such as textures or props, and poor use of lighting effects that makes characters look jarring and out of place in darker environments.
- The game constantly flips assets without giving credit or even steals them from other games such as Second Life.
- You fight the same Bruiser boss four times in the main story.
- The game's soundtrack is composed almost entirely with royalty-free music pieces used without giving credit. Brianna Wu claimed that she made a track for the game herself, but in reality they are just stolen and altered just like the rest.
- The plot is very confusing.
- Terrible voice acting.
- The gameplay is nothing but quick-time events and typing words in the Steam version.
- The only major difference graphically between the iOS and PC versions is that the PC version has added lighting effects and some QTEs are changed into sections where you have to type words.
- A clunky combat system which poorly rips off the Mega Man Battle Network series' battle system that makes fights very repetitive. This isn't helped by janky hitboxes causing the main character and the enemies to be hit by attacks that landed nowhere near them.
- The PC version has a game-breaking bug that makes it impossible to beat the final boss unless you pause the game and change to Mouse controls.
- Another glitch could be triggered while battling Dark Crimson, a single strike from her could cause an overflow error and the player will continuously lose health.
- The game is very poorly optimized for iOS, mainly due to the overly high complexities of some of the flipped assets.
- Overpriced at $10, which despite being a budget price is still too high for how little actual content there is.
- Despite to this, the game takes up 777 MB disk space.
- If you run out of health in combat, you can just immediately use a medical kit to be restored to full health. Medical kits are extremely plentiful, this takes away what little challenge the game has.
Despite the iOS version receiving a Metacritic score of 73, indicating "mixed-to-positive" reviews, gamers blasted Revolution 60, with a user score 2.2. Likewise, its Steam page has a rating of "Mostly Negative."
Assets stolen from Second Life.
- https://armedgamer.com/2015/02/revolution-60-is-offensive/ Why Revolution 60 is Offensive in Every Way