Rest In Peace Department: The Game (often shortened to R.I.P.D: The Game) is a 2013 co-op third-person shooter developed by Saber Interactive and published by Atlus USA for PC, PlayStation 3 and Xbox 360. It is based on the eponymous movie, which was released earlier the same year.
Why It Sucks
The game has virtually no story to keep the player interested. There is a total of one cutscene (that being the opening) in the whole game, and from that point on, all the player can do is to play a match in one of eight (very repetitive and generic) maps over and over. While there are some challenges, they offer too little variety to break up the monotony, meaning that the game will become boring very, very soon.
Even if one were to look past the nonexistent story, the game is nothing more than a run-of-the-mill online zombie killing shooter, released at a time where said genre started becoming oversaturated, making the game feel lazy.
Most core gameplay mechanics are a ripoff of other, more popular franchises. The only game mode available is a variation on the Zombie mode from the Call of Duty franchise, while the gunplay is copied from Gears of War, complete with a cover system, and the zombie AI is the stock AI used in most zombie games released at the time.
Opening the main menu doesn't pause the game. While this is common in most online games, this happens even if you're playing in single player due to the game being designed around cooperative gameplay.
Making a game based on R.I.P.D was a questionable idea in the first place, since the feature film that this game was supposed to tie into was a failure, and even before that, the comic book series that had inspired the movie wasn't very well known to begin with.
The game is horribly optimized on PCs. Even after turning the settings all the way down to the lowest option, the game will still struggle to maintain a consistent frame rate and manifest a very noticeable lag during firefights, which can be annoying, especially when playing online.
To add insult to injury, the graphics are horrible and look like they came out of a PlayStation 2 or Gamecube game, meaning that the game should have no issues running.
As stated in WIS #1, the game does offer some challenges, though they are all very basic and boil down to killing a certain number of enemies under certain conditions, meaning that they get very repetitive rather soon and don't offer enough variety to keep the player interested.
The game makes heavy use of artificial difficulty. The enemies are bullet sponges and are capable of resisting several shots before going down, however, their AI is extremely dumb, and causes them to march in a straight line towards you, exposing themselves to gunfire, with no attempt to make use of more advanced strategies like retreating when they are close to death, flanking the player, or ambush him.
This could be explained by the fact that the game was designed around cooperative gameplay, and it was supposed to reward cooperation between players.
The bosses are just regular enemies with more strength and health, which makes boss battles a chore to sit through.
The game is actually a reskin of Saber Interactive's previous game, God Mode, as the two games share the same engine and gameplay style.
After defeating a boss, you have the choice of either killing or arresting him. However, this choice ultimately makes no sense, as it has no visible outcomes on the gameplay.
The game had no physical release, and was delisted from digital storefronts some time after its release and poor reception, meaning that there is no way to play the game without resorting to piracy (not that you'd want to play such a lazily made game anyway).