Resident Evil 6
Resident Evil 6 (known in Japan as Biohazard 6) is a third-person shooter video game developed and published by Capcom. The sixth installment in the Resident Evil series, the game was released for the PlayStation 3 and Xbox 360 in October 2012 and later on released for other modern platforms. It was released for PlayStation 4 and Xbox One in 2016, and Nintendo Switch in 2019.
The plot takes place over a period of at least six months from December 2012 to June 2013, over fifteen years after the US Government's destruction of Raccoon City, and takes place in various places around the world.
- Just like Resident Evil 4 and Resident Evil 5, it focuses too much on action (even more than Resident Evil 4 and 5) and not on horror.
- Some pretty dumb moments like when Helena saves a dead pilot, doing a QTE when looking for car keys, or when Leon and Helena take an infected girl with them.
- For whatever reason, the game has limited resources, which doesn't work since the game is more action packed then any other Resident Evil game. This is especially egregious when you consider that the previous games that were more action focused (Resident Evil 4 and Revelations) don't have this problem.
- Way too many QTEs. Much to their merit though, some of them can be disabled through options menu and a skill can be equipped to make them execute easier.
- Too many vehicle, turret, and running segments for a Resident Evil game.
- While the game having high variety is a good thing, it makes the game seem like it has an identity crisis seeing as how it has elements of stealth, horror, third person shooting, driving, puzzles, and ect.
- The skill system while itself isn't a bad idea, a lot of skills seemingly do nothing aside from the most obvious like how you can get more bars for stamina. There's also limitations. You can't equip more than 3 skills at a time unless you change the skill set which disables the previous equipped set.
- The camera sometimes can't be controlled and is locked instead.
- A lot of the slower scenes of the game, despite having good atmosphere, are very bland and boring especially at the first level of Leon's campaign since you mostly just walk slowly through hallways.
- The 6 logo design isn't liked by some fans. A common joke made about it is "A person sucking a giraffe's penis".
- The prologue level doesn't teach some of the gameplay mechanics to the player.
- While the game does look good, there are many areas that have low quality textures. Some are so bad they look like .jpg images, which the game attempts to cover up by hiding them in very dark places.
- It was also found out to be toned down as RE 5 uses DirectX 10 while RE 6 uses DirectX 9 (though, DirectX 10 was removed from Steam version of RE5 due to stability issues) and you can't even enable or disable either ambient occlusion or anisotropic filtering.
- It's too over the top for a Resident Evil game with a lot of action movie clichés and "jumping the shark" moments like explosions and characters surviving attacks that would normally kill someone due to plot armor.
- NPC animations (mainly the BSAA soldiers in Chris' campaign) are bad.
- Agent, who is the coop partner for Ada and doesn't exist in the plot, is badly designed in Ada's campaign. He can't open doors, interact with most items and automatically teleports to Ada's side when a key event happens.
- Even though campaigns connecting to each other is a good thing; in some cases, it causes the player to fight the same boss again.
- You can't drop items from your inventory like in Resident Evil 0 and there's no item box or storage system from Resident Evil 5, so the only way to free space in your inventory is to discard items.
- The stealth is flawed as enemies can't hear characters' footsteps, for the most part, and the "silent" takedowns make more noise than they should.
- Some of the enemies are scripted in some parts. During these parts, the enemies don't react to getting shot.
- The puzzles are very easy.
- The player can't share items with their partner. (Unless the game is being played on split-screen.)
- There are no unlockable weapons nor costumes unlike other main Resident Evil games.
- In fact, there is only ONE costume unlocked for each character and you can only equip them when playing Mercenaries.
- Siege, Onslaught, Predator and Survivors modes are still sold by money.
- The online exclusive modes still have balance issues, especially Survivors.
- The two new characters Jake and Helena are two dimensional at best and are forgettable.
- The vehicle controls feel slippery, especially when driving, as it feels like the car is driving on ice.
- Most of the bosses are forgettable.
- A lot of combat can get pretty repetitive after a while and its even worse when fighting enemies with weapons as it plays more like a generic third-person shooter (this is especially apparent in Chris' campaign).
- The game's tone is inconsistent since it constantly switches back and forth between solemn and serious to balls-to-the-wall action. This also affects the pacing of the game.
- The inventory system is very clunky due to the horizontal and vertical layout, which makes switching between weapons tedious since the inventory is done in real time.
- There are sections in each campaign that require to search for three objects, which feels more like busy work.
- Making these segments worse is when a monster steals one of the items in Ada's campaign leading you to have to search around for the monster, which seems like an attempt to stretch the level even longer. In Jake's campaign, you have to do the same, but there's a part where you have to climb up a mountain with a slippery surface while snipers try to gun you down and getting hit causes you to slide all the way back down to where you started.
- The game doesn't have much in terms of replay value because of how long most of the levels are.
- Derek Simmons is a forgettable antagonist.
- While of the concept of the plot is interesting, it's bland and forgettable. It's also really dumb when you realize that all this started because Derek was rejected by Ada and tried to recreate Ada.
- There are certain mechanics that are crucial when playing the game that aren't told to the player at any point, like being able to quick mix herbs, paint targets for partners, quick recovery, and more.
- Good mechanics that accommodate the more action oriented gameplay like dodging, sliding, and quickshots.
- Lots of returning characters. Leon, Chris, Sherry (who's grown up and trained to kick ass) and Ada return.
- Melee system is improved from Resident Evil 4 and Resident Evil 5. Lots of variety in them as well as counter attacks that feel so satisfying to use.
- 4 different campaigns and they all play differently.
- Co-op makes a return from Resident Evil 5.
- Pretty good fanservice to past Resident Evil titles, especially to Resident Evil 2 and Resident Evil: Code Veronica.
- Improved mobility compared to Resident Evil 4 and Resident Evil 5. Also you can dodge at anytime and don't have to perform a QTE to do one.
- Good amount of enemy variety and enemy designs.
- The game is the longest Resident Evil game clocking in about 22 hours.
- While most of the bosses are forgettable, some of them are decent, especially Simmons' mutated forms, he even turns into a T-Rex at some point.
- The ending of Chris' campaign where Piers sacrifices himself is really well done.
- The voice acting is decent.
- Good graphics, mostly.
- Good controls.
- The character models look really good.
- Piers is a decent character.
- Mercenaries mode return. There's even another Mercenaries mode called "Mercenaries No Mercy" that has soundtrack and characters from Left 4 Dead 2. The differences are the player needs to kill 300 monster to complete the map instead of 150.
- Agent Hunt mode that allows players to play as a monster and hunt down the other players. The monster variety that can be played is pretty high.
- Zombies finally return to a main Resident Evil game after them being missing for eight years.
- Rasklapanje sections which are the creepiest monsters in the game and behave similar to Regenerators from Resident Evil 4. They can't be killed with firearms, have a brutal death scene and their hands will attack you if they are removed from their body.
- The partner AI from Resident Evil 5 is improved. They will have infinite ammunition, help you quicker when you are attacked, can switch weapons whenever they want if needed and the player can order more commands to them.
- Siege, Onslaught, Predator and Survivors modes; while having balance issues, are greatly improved over Resident Evil 5's online exclusive modes.
- The player can increase the FOV of OTS camera through the Options menu.
Resident Evil 6 overall received mixed to positive reviews, with Japanese publishers being much more favorable.
The game is considered as the most polarizing Resident Evil game of all time from the community, with others considering it as a good game, and others as a bad game due of the mentioned Bad Qualities.
- An excellent guide written for the game can be found here.
- Video about disabling some of the QTEs in Resident Evil 6.