Renegade III: The Final Chapter
Renegade III: The Final Chapter is a side-scrolling beat 'em up developed by Imagine Software (a subsidiary of Ocean) and released for various home computer formats in 1989. It's the last title in the Renegade series which began with the arcade game of the same name (a westernized version of the first game in the Kunio-Kun series by Technos Japan which spun off into its own series due to the home computer version's popularity).
Why It Sucks
- A ridiculous time travel-themed plot that was one of the game's main points of criticism from fans of the previous games and seen as an indication that the series had jumped the shark.
- Incredibly slow and monotonous gameplay.
- Every enemy applies the same tactic of ganging up on the player.
- The player has almost zero attacks compared to previous games.
- Only 4 levels but each level is ridiculously long.
- Each level has to be completed within a tight time limit, if time runs out you have to start the whole game again.
- You have to reach the edge of the screen in order to make the screen scroll (except in the C64 version).
ZX Spectrum and MSX
- Lazy graphics, even for the hardware. The only colors used in the whole game are yellow and white.
- Blurry and pixelated graphics to the point of being illegible.
- Unique to this version is that the player also has to deal with their health constantly draining, which can only be refilled by killing enemies.
- You have to wait through multiple long load screens before getting to play the level.
- There were plans to make a 16-bit version of Renegade III for the Atari ST and the Amiga as seen in the adverts, but those ports were scrapped for unknown reasons.
- Unlike the previous two Renegade games, Renegade III is the only game in the series that didn't recieve an NES port.
Renegade III got positive reviews from the video game magazines of the time, like Crash and Zzap!, the former of which stated "The latest in the Renegade series is also the best!", but a very negative reception from gamers like Stuart Ashen, Guru Larry and Jon Blyth, who considered it the bane of their childhood as well as one of the most egregious examples of a bad game getting good reviews that were obviously paid for.