Real Racing 3
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|Real Racing 3|
Real Racing 3 is a racing game, developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013. The game is the sequel to 2009's Real Racing and 2010's Real Racing 2. Primarily due to the freemium nature of the game, it received less favorable reviews than its predecessors, although the gameplay remains generally lauded.
Why It's Not Real Racing Anymore
- For the most obvious of starters, it has a lot of microtransactions.
- Terrible, arcade-like controls. Steering too hard results in a skid.
- Many of the Special Events and the Championship Limited Time Series require you to spend gold upgrades to win the cars.
- Some of the Championship Limited Time Series, you will not receive any gold by can't reach 25% without spending any gold upgrades that you want to save your gold for.
- Very limited customization, which also costs gold. Unless you fully upgrade your car, in which case the customization becomes free.
- Rubberband AI.
- Since June 2013, you are now forced to unlock the cars, meaning, if you want the Porsche 911 (997) GT3 RS, you are now forced to buy the Audi TT RS Coupe (Type 8J) to use for a few races, then you have to unlock its showcase event.
- Dull damage models even when crashing into a wall at high speed.
- Excessive amount of rammers, cheaters, and trolls in Multiplayer that can give Forza a run for its money. Electronic Arts could've turned off the collisions at Multiplayer Races but they didn't care so they cannot fix it!
- If you go on a Time Trial event, it will cost you a Drive. When you upgrade the Drive, it will cost a gold piece.
- The Lexus LFA Showcase Career Series is quite aggravating because only the Lexus LFA is allowed in this Career Series and it can only be purchased with gold. It's also poorly detailed, and the rear spoiler doesn't even work.
- Some cars are not accurately represented such as the Nissan Skyline GT-R V-Spec (BNR34) being front-engined, rear wheel drive instead of front-engined, 4-wheel drive like in real life.
- As of The Gauntlet Season 12, the Lowest Boss Challenge is now a Speed Snap instead of Head to Head; this requires you to spend gold upgrades to win the car as the event becomes more difficult.
- Dreadful updates at January 2019 to March 2019: All the new cars for free can be given away as Limited Time Series Championships award.
- Car engine sounds are recycled across other cars.
- Mediocre soundtrack with instrumental versions of various licensed songs.
- The Formula 1 update (version 8.0) in November 2019 replaced all in-game songs with a composed original score by Ryan Kurt, which is considerably better than the pre-8.0 soundtrack.
- The game can be very unforgiving on various devices, causing them to overheat quickly. Also, in some of them, the audio will suffer from constant stuttering which is rather unbearable.
- Some of the new cars in every new updates and after, all level 2 upgrades are required to spend gold upgrades, which means you will no longer to spend R$ on any level 2 upgrades.
- At this game for the worst part on the Honda S2000 GT (AP2), here are the list that requires for gold:
- If you want to buy this car, it will cost 160 gold (128 gold for 2 days if you play a part of the Japanese Sport Showdown series with the Nissan Silvia Spec-R Aero (S15) until the S2000 is unlocked).
- There is no R$ on every upgrades for this car, which means you can only spend gold on upgrading it, in which it will cost a total of 261 gold to fully upgrade the S2000.
- In the July 2019 update, the Flashback changes to Event Archives. Which means you cannot received more golds back on Event Archives.
- There is a max currency limit of M$ 180,000 daily, and you can't earn M$ if you race in Formula 1 again with already maxed limit. You have to wait until the next day and then you can race and earn, which is stupid.
- However, it was increased to M$ 250,000 in September 2020.
- Many cars now require the Gold currency to be bought, but unless you grind a lot of series, you have to spend real money to buy most of the cars.
- The Special Events have stupid stories. The most infamous offender is "Club Day: La Voiture Noire" where Ahmed gets "kidnapped", then in the end it turns out that he wasn't even kidnapped, and was just attending a wedding. Then you keep the car he lent you.
- The number of cars is rather large despite the microtransactions. In fact, if we ignore the microtransactions, the game is actually pretty decent.
- The graphics are decent for a mobile game and the cars look well detailed.
- After a certain update, if you complete all the upgrades, your customization for said fully upgraded car will become available for free of charge. Also, your car will no longer use "drive points" on time trial races.
- There's a good number of tracks to race on, such as Le Mans Circuit de La Sarthe (despite the limitations mentioned above), Indianapolis GP, Suzuka Circuit, Circuit de Spa-Francorchamps, and Red Bull Ring (Formerly known as "A1 Ring").
- Flashback events are available in case the player didn't participate in a past event.
- Many cars were first available in this game before appearing in other games, like Formula E cars and the Aston Martin Valkyrie.
Real Racing 3 received mixed reviews. Critics praised the game's twenty-two car grid, its improved graphics and the addition of real-world tracks, but many were heavily critical of the game's freemium business model. The iOS version holds aggregate scores of 70 out of 100 on Metacritic, based on thirty reviews.
Eurogamer Martin Robinson was extremely critical, scoring the game 3 out of 10. He praised the gameplay, graphics, sound, use of real world tracks, controls and the TSM system, but felt every positive aspect of the game was negated by the freemium model.
AppSpy Andrew Nesvadba, while less critical, scoring the game 3 out of 5, also derided the in-app purchase system, which he called "all but impenetrable" and "designed to exact payment from the player over and over again."
TouchArcades Eli Hodapp scored the game 4 out of 5. He praised many aspects, including the graphics, gameplay and presentation, but was critical of how integral to the experience of playing the in-app purchasing was; "everything in the game is better than its predecessors, except how much you'll need to fork out if you want to play it [...] Real Racing 3 is as much a waiting game as it is a racing game."