Rayman 2: The Great Escape (PlayStation)

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Rayman 2: The Great Escape (PlayStation)
Genre: Platformer
Platforms: Sony PlayStation
Release Date: October 29, 1999
Developer: Ubisoft Montpellier
Publisher: Ubisoft Entertainment
Franchise: Rayman
Previous Game: Rayman
Next Game: Rayman 3: Hoodlum Havoc

Rayman 2: The Great Escape is a 3D platform game developed by Ubisoft Montpellier and published by Ubisoft Entertainment for the PlayStation, Nintendo 64, Sega Dreamcast, and PC. It was released October 29th, 1999, with a PlayStation 2 port following the year after.

While most versions of the game were critically acclaimed, the PlayStation port of the game was heavily criticized for lacking content.

Why The PlayStation Version Sucks

  1. Most levels are missing several sections. Some levels were redesigned and cram several sections of the original level into one.
  2. Two levels from the original version were completely removed.
  3. The game suffers from rather noticeable aliasing, making it look extremely jagged.
  4. One of the removed levels, The Sanctuary of Ice and Water, was turned a minor section of Whale Bay; the only thing remaining is the battle with Axel.
  5. The Knowledge of the World and bonus minigames from the Sega Dreamcast version were removed.
  6. The hidden section of The Fairy Glade was removed.
  7. After defeating Jano in The Cave of Bad Dreams, Rayman automatically chooses to decline the treasure instead of giving the player the choice to accept or decline.
  8. The 1000 Yellow Lums were reduced to 800. The manual mistakenly lists around 1001 similar to most versions.
  9. The Power Fists are absent from this version of the game. They're mentioned in the manual, but aren't anywhere in the game.
  10. Collecting all Lums in levels in this version does not give you the bonus mini game.
  11. Unlike most versions, your health increases for every cage you break, which greatly decreases the difficulty as in most versions every 10 cages increases health.

Redeeming Qualities

  1. This version is voiced acted instead of using gibberish or "Raymanian" over text dialogues. The addition of voice acting also adds some more lore and context to the plot with extra cutscenes, such as Foutch's reasons for attacking Rayman. The voiced dialogue would carry over to the PS2 port, Rayman Revolution, and Rayman 3.
  2. After completing the game 90%, you can play a prototype of the original 2D build of Rayman 2 that was scrapped.
  3. Some versions came with a good-looking beach ball.
  4. The music is better quality than the compressed N64 MIDI music thanks to the PS1 supporting CD-quality audio.
  5. It adds the Antitoon enemies from the original Rayman in three of the levels not found in other ports, save for the completely different GBC version in one level.
  6. The port itself isn't exactly terrible, but it is rather lacking.