Ratchet & Clank: Full Frontal Assault

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Ratchet & Clank: Full Frontal Assault
Imagine combining Romeo & Juliet, Mega Man, and Call of Duty into one concoction. The result? You get this of course.
Genre: Platform
Tower Defense
Platforms: PlayStation 3
PlayStation Vita
Release Date: November 27, 2012
May 21, 2013 (PS Vita)
Developer: Insomniac Games
Tin Giant (PS Vita)
Publisher: Sony Computer Entertainment
Franchise: Ratchet & Clank
Previous Game: Ratchet & Clank: All 4 One
Next Game: Ratchet & Clank: Into The Nexus

Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in PAL and NTSC countries) is a 2012 platform game developed by Insomniac Games for the PlayStation Network and published by Sony. Like the previous downloadable game in the series, Ratchet & Clank Future: Quest for Booty, in Europe, as well as the United States for this time, it was released as boxed copies well as the PlayStation Store. It was produced in commemoration of the 10th anniversary of the Ratchet & Clank series. It is available on the PlayStation 3 with the PlayStation Vita version delayed for a May 21, 2013 release and available for free with the PlayStation 3 version. It is a spin-off from the series.

Bad Qualities

  1. It's a tower defense game with a Ratchet & Clank skin on it. There's platforming, but it's really basic and underutilized.
  2. No new game plus, a feature the Ratchet series has had from the very beginning!
  3. Short length, with only 5 levels, with most of them being reskins of the Hidden City of Balkai. It can be completed in about 4 hours. The only hard part is the double-tank part in level 4 since they one-shot the generators and take too long to take down.
  4. Horrible story, with the main villain being Stuart Zurgo, an NPC from Ratchet & Clank: Going Commando who no one cared about. Also, he is an awful villain since all of his jokes consist of unfunny memes.
  5. Speaking of the plot, it's barely even a plot!. The plot could be place in any other games and nothing will change.
  6. Weapon pods are a pointless gimmick that try to shove in a minigame that breaks the pace.
    • Speaking of the weapon pods, you cannot carry weapons from the previous stage to another; you lose all your weapons and have to regain them via weapon pods.
  7. Every weapon in the game is recycled from previous titles, which is an obvious sign of lazy game design. There isn't even a single new weapon in the game!
    • Some weapons were drastically changed. The Cryoshot is a recycled Frost Cannon from All 4 One but acts like an Ice Combuster, and the Sonic Eruptor doesn't have the timing anymore and just acts like a generic shotgun.
  8. Skin DLC. In a Ratchet & Clank game. They do nothing with the gameplay so its pointless.
  9. Qwark and Clank do nothing during the gameplay, they just sit in turrets. Sure, it's because of co-op, but there's literally no excuse.
  10. Speaking of that, Ratchet, Clank, and Qwark don't have anything exclusive to them, meaning there's no uniqueness between using them.
  11. It has the need to shoehorn internet memes, ranging from Trolololo song, noobs, leet, and even Gangnam Style.
  12. The PlayStation Vita port is awful, with poor optimization and tons of lag. The port took a year to develop, there's no 2v2 multiplayer, and you can buy the Vita DLC on PS3, yet it won't work on the PS3, so it therefore makes it pointless.

Good Qualities

  1. Decent graphics.
  2. Great soundtrack.
  3. There's some replay value in there.
  4. At least the multiplayer is good.
  5. This is one of the first games on the PS3 and Vita to offer cross buy, meaning if you buy a PS3 version you get the Vita version for free and vice versa.
  6. Digital versions comes with a free copy of Ratchet: Deadlocked on the PS3, even though the port is mediocre at best.





9 days ago
Score 0
Why I have a feeling that Ratchet & Clank are the new Sony mascots after Crash Bandicoot?

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