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World War II Combat: Road to Berlin and Iwo Jima

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World War II Combat: Road to Berlin
World War II Combat: Iwo Jima
World-War-II-Combat-Road-to-Berlin.jpg
World-War-II-Combat-Iwo-Jima.jpg
Genre(s): First-person shooter
Platform(s): Xbox
Microsoft Windows
Release:
Road to Berlin
Xbox
January 24, 2006
Microsoft Windows
April 3, 2006
Iwo Jima
Xbox
July 21, 2006
Microsoft Windows
July 25, 2006
Engine: Unreal Engine 2
Developer(s): Direct Action Games
Publisher(s): NA: Groove Games
EU: City Interactive
Country: United States
Series: NA: World War II Combat
EU: Battlestrike (Road to Berlin)
PL: Rajd na Berlin (Road to Berlin)


World War II Combat: Road to Berlin[1] and World War II Combat: Iwo Jima[2] are tactical first-person shooter video games developed by Direct Action Games and published by Groove Games in North America, and City Interactive in Europe. They were powered on the Unreal Engine 2, which was used for a number of games such as Deus Ex: Invisible War, Postal 2, Thief: Deadly Shadows, Tom Clancy's Splinter Cell, and more.

Why They Suck

  1. Despite the former having the name Road to Berlin, implying that you have to go to Berlin, the game actually starts in Berlin itself.
  2. Both games only have 10 missions with varying absurd objectives, which are very short, and can be beaten in one hour.
  3. Despite the games using the Unreal Engine 2, the graphics look borderline awful, with plastic character models and guns, environments that look ripped out of the first Medal of Honor, and special effects that are low quality and below the standards of 2006, even though they were both released half a year after the launch of the Xbox 360. The Xbox versions look even worse, with a lower resolution, visible screen tearing and constant framerate drops. Even the gun reloading animations are laughable, stiff and slow.
  4. Most of the weapons feel useless and have no recoil or even tracers, such as the pistols which get outclassed by the SMGs, and the rifles barely have any use aside from sniping. Even notable weapons used in other WW2 games such as the STG-44 and the Winchester shotguns are absent here.
  5. There are no medkits or other health-restoring items, forcing you to restart the level of you only have very little health left, since the games have an old-school health system rather than a regenerating one. This can be also very aggravating if you're playing the games on the hardest difficulty.
  6. The enemy and friendly A.I is laughable and often idiotic. Your teammates often kill themselves by dropping a grenade at their feet and not shooting enemies, even if they are in front of them. The enemies' AI ranges from mostly ignoring your position or running into walls to unfairly sniping you from across the map with pin point accuracy.
  7. Both these games' musical scores is generic and forgettable. It mostly feels like a pale attempt to copy Michael Giacchino or Christopher Lennertz's scores from the early Medal of Honor games.
  8. Terrible and lackluster sound effects and voice acting in both games. Most of the weapons have weak sounds. The pistols make a sound of a BB gun, the submachine guns sound more like broken lawnmowers, the rifles feel like peashooters, and the explosions lack any punch. The voice acting is worse, as both the germans and japanese soldiers are pretty much stereotypes and obviously have fake accents.
  9. Lackluster multiplayer with little to no modes such as Capture the Flag and Deathmatch and few maps, with awful bot A.I.
  10. There are trivia rewards you can obtain for photographing certain weapons or obtaining certain Japanese artifacts, but they are practically worthless, and barely give you any replay value.

Videos

Road to Berlin

Iwo Jima

References

  1. Known as Battlestrike: Secret Weapons in Europe and Rajd na Berlin: Tajna Broń III Rzeszy in Poland.
  2. Known as The Heat of War in Europe.

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