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Psybadek

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ToddHoward2010sm (cropped).jpg All of this just works.
― Todd Howard
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Psybadek
Psybadek.jpg
This game probably used reverse psychology to get people to play it.
Genre(s): Platform
Sports
Platform(s): PlayStation
Release: NA: November 17, 1998
EU: 1998
Developer(s): Psygnosis
Publisher(s): Psygnosis
Country: United Kingdom


Psybadek is a video game released exclusively for the PlayStation. It was developed and published by Psygnosis on November 17, 1998. The game was sponsored by shoe company Vans.

Plot

The evil Krakken has appeared and causes a rampage at the local hoverdek park where some "dekkers" — Xako, Mia and their friends — practice their skills. Using his powers, Krakken kidnaps the "dek kids" and magically transforms them into his minions all to make the place his new home. Now it is up to Xako and Mia to save their friends and stop Krakken's evil, sending him back to where he came from.

Why It Sucks

  1. Dreadful controls, the main problem resides on the jumping, as it feels very awkward and delayed, it's very difficult to line up your jumps correctly, enter levels from the hub worlds and reach certain platforms and objects located in high zones, however, the movement with the hoverboard is even more delayed and sensitive, lining up shots to attack enemies is a complete torture because even a slight touch on the d-pad will make your character spin too fast.
  2. To perform stunts with the hoverboard, you have to deal with a strange mechanic that forces you to hold the L1 button to select one of the many stunts available to perform, and not only that, the selection of the stunts is continuous, meaning that you have to release the L1 button when you select the desired stunt before the selector gets to the next one, and if you lose it, you'll have to wait until the selector ends and press the L1 button again.
  3. Poor and annoying sound-effects, especially the second level with the obnoxious screaking penguins and the sounds of the fat lady when your game is over, which are obviously autotuned.
  4. Unfair or poorly programmed AI.
  5. Massive difficulty spike in the second level. In the second level you are required to shoot 60 penguins on a time limit. The first wave starts off with the penguins on the circular platform, the second wave some penguins start flying in hot-air balloons blocking you from hitting the penguins that you need to hit, and the third wave has the hot-air balloons and some penguins flying towards you hitting you and causing damage.
  6. The other mission levels are also terrible, the mission where you have to put green cows in a pen on a time limit is frustrating because you can't lead them in the pen properly, in fact it is easier to let them go in than to lead them in yourself.
  7. No music in the levels.

Videos

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