Power Rangers Lightspeed Rescue (PS1/N64)

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Power Rangers Lightspeed Rescue
Genre: Action
Beat 'em up
Platforms: PlayStation
Nintendo 64
Release Date: PlayStation
NA: September 26, 2000
EU: December 1, 2000

Nintendo 64
NA: September 28, 2000
EU: December 8, 2000
Developer: Climax Studios (PS1)
Mass Media Inc. (N64)
Publisher: THQ
Made in: United Kingdom
United States
Franchise: Power Rangers
Previous Game: Power Rangers Zeo: Battle Racers (by release date)
Next Game: Power Rangers: Time Force

Power Rangers Lightspeed Rescue is a video game based on the 8th season of the TV show of the same name. Four very different games were produced for the Game Boy Color, personal computers with Microsoft Windows and macOS operating systems, Nintendo 64, and PlayStation by various developers and publishers.

This page will only focus on the Nintendo 64 and PlayStation version.

Why It Sucks

Nintendo 64 Version

  1. Quite short, the game can be finished in less than an hour due to it little content.
  2. The control is tight enough: we can move our Ranger in any direction and fire energy blasts at enemies; A button shoots forward and B shoots backward. But there really isn't much to do except shooting mindlessly and keep walking. No jumping, crawling, kicking, punching, or jumping back and fruity summer jumps.
  3. The music is simply a loop that repeats throughout the game and for a moment stops and then is heard again, there is no other song except the menu song that is also repeated in the scenes, so there are only two songs in the game.
  4. There's a battle with the Megazord where you fight a semi-invisible monster, it's all in the first person, except when you get to be face to face, which is in the third person, but it's hard to stay close to the enemy, therefore changes from camera to camera constantly, which can become annoying.
  5. Little variety.It only has four types of levels, snot cleaning, the other three gameplay scenarios are as follows: a side-view "save the burning cars" or "clean up the toxic spill" mode; you basically maneuver through a scrolling 2D-ish environment shooting wrecked vehicles with water, or, in the variation, running into toxic spills with your cleanup truck. Next you have the mech-like first-person mode; you play as Mega Zord and battle enemies. All you have to do here is press the A button 20 times to fire off projectiles at your foe and the mode is over. Moving on, we have the flying game; you control a hovering vehicle that has to collect boxes located around a city. And that's it. These same three level styles are regurgitated through 30 stages, usually without any changes in graphic appearance. It's repetitive and extremely uneventful gameplay.
  6. In battles with the Megazord, you and your foe have regenerating health, that coupled with the fact that your enemies are weak and dumb as dirt on normal difficulty, means that you can literally put your controller down, leave the room and the enemy will still not be able to kill you.
  7. The multiplayer mode, meanwhile, which enables two gamers to battle it out in first-person mech-ready arenas, is exactly the same mode from the single-player game only with split screen. It's an impressively poor single-player experience somehow made even worse as a multiplayer one.
  8. Annoying and repetitive dialogue, especially in the driving stages, they shout "Over here!", "Yeah!" and "Alright!" over and over again.
  9. Awful and terrible sound effects.
    • The laser sounds are too loud.
    • The infamous "YEEEY!" when you complete any mission.
  10. The top-down view/walking stages are extremely large and bland, there's nothing much to interact but a boring empty space.
  11. Bad and outdated graphics for a N64 game released in 2000.
  12. The cutscenes are very lazily done, the characters and sprites looks like stock images and the whole cutscenes look more like an amateur Adobe Flash animation on Newgrounds.
  13. Very poor framerate in the flying stages that just gets worse if there's more than five enemies in the screen.
  14. The controls in the driving stages are terrible, the vehicle steers very slow and drives very fast, this can be really hard and painful to shoot down enemies or put down fires with water due to its difficult aiming and you don't have enough time to rescue a person because of the vehicle's high speed, you will everytime get hit by a car or truck in this state.
  15. The flying stages that you ride on a hovering vehicle uses tank controls, also, the controls are very stiff and confusing.
  16. The projectiles has a very short distance, especially in the flying stages.
  17. When you enter in a cave in the flying stages, the camera angle pans above you, making very hard to see what lies ahead.

Playstation Version

  1. It's quite short, it only has 6 levels and the game can be finished in an hour.
  2. Your Ranger can punch, kick, block, jump and do some form of special attack when the power bar has increased. There is no real skill involved, it’s just a matter of mashing the buttons until the enemy’s health is depleted. Even blocking only really has any use with certain bosses, often the games only real challenge. The lack of moves is really disappointing and makes fights really repetitive, made all the worse as the game has just one non-boss enemy type.
  3. The objective section are not clear if you don't rescue the civilians who are actually in danger, fighting off the enemies in the area and completing one of other objective she'll be blocked from proceeding in the game which the game doesn't specify what you need to finish the section you're in.
  4. Repetitive and linear level design consisting of only spamming attack buttons to lower your enemy's health,it’s very simple stuff and thanks to the game refusing to let you progress past a certain point without having completed everything in the previous area, easy to navigate.Although, it’s hard to really get lost or anything as levels are very linear.Plus it contains almost impossible or frustrating jump sections due to it control (more on that below).
  5. At best you might struggle to find a specific thing purely because of the camera that just always seems to be one step behind the Ranger’s movements.
  6. In level 4,(Go Volcanic) there is a point where you need to climb up to some roofs. This involves climbing a broken pylon, jumping up to a small vent then, in theory, on to the roof. The issue is that once on the vent, you can’t jump any higher. It’s as though there is a roof above the Ranger. No matter how much you try and how many different angles you come from, it’s just not possible. With nowhere else to go and no way to progress, the game’s lack of sparkling quality so far will hardly extend to the effort required to work out just how the game wants you to make this jump. To do it, you need to go back to the pylon and jump across from there. A jump that should be impossible but if you hammer the jump button, the Ranger will make the jump through a combination of floating and landing on some invisible block.
  7. If you don't fulfill certain conditions,and also if you have cheats codes enabled,and you're not playing on hard you can't reach the final stage.Instead,you just get a Game Over screen after finishing the aquabase stage.
  8. The Camera Position,especially in the multiplayer is really inconvenient,the camera while not horribly placed,the most part there are parts when it's somewhere undesirable or there'd be platforms way below the screen where you can't quite see it sometime it has its bad moments
  9. Dying doesn’t come easy but chances are you’ll die the most by the dodgy hit detection and having to jump. The latter is a real problem for a game that also has camera issues. Later levels, specifically the final level is downright torturous for its frustrating jumps.
  10. Multiplayer has some problems:
    • The radius of how far the players can be from each other its not very far and this also gets one or both players killed because they get blocked off the path during platform.
    • Its very easy to pick-up power-ups making it easy for the other player to accindently steal them which does not help when you need help.
    • It sounds weird but when playing two players and you're both attacking the same enemies only one of you is doing damage while the other one is just punching the air.
  11. The jump is terrible, it has little momentum, besides that it can get stuck and you can float in the air, the worst thing is that the game is also a 3D platformer, so you will lose many lives because of this.
  12. You can enter cheat codes in the game, but there are few codes, with a total of 7 cheat codes.

Redeeming Qualities

Nintendo 64 version

  1. It's ironically fun to play because of how terrible it is.
  2. At least it's pretty simple for any child with little video game experience to enjoy for a while.

Playstation Version

  1. Decent graphics.
  2. Hitting enemies can sometimes be fun.
  3. At least there's a multiplayer mode.
  4. Battles with the Megazord are really fun and fix what had been seen in the Nintendo 64 version.
  5. The soundtrack, although not so good, is nice to listen to.
  6. The story follows and takes aspects from the shows.
  7. At least you can enter cheat codes, although as previously said there is little variety.


The N64 version has a 3/10 (Horrible) on IGN,it also has a 25 metascore and a 3.6 user score in Metacritic, it is considered one of the worst games on the Nintendo 64 and one of the worst games in history, the Playstation version has a 5.5 (Mediocre) in Vandal, while the Gameboy Color version has mixed reviews.





2 months ago
Score 4
This page is finally finished, YEEEY!


2 months ago
Score 3
Expect Remely developed the page for 2 days, while my upcoming page stuck in development hell for almost one month.


2 months ago
Score 3
@Zeephare, also don't forget my sandbox, there are 3 games that no one edited or commented and it was stucked in development hell.


2 months ago
Score 3
Update: Finally I have finished my page, and it was painful at worst to make the page potentially detailed.


2 days ago
Score 0
"oVeR hErE!!!"

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