Polygon's Kingdom Come: Deliverance review
Kingdom Come: Deliverance is an open-world action RPG set in 15th century Bohemia developed by Czech video game studio Warhorse Studios. It sparked some controversy with social justice warriors due to the fact that the game respects history and includes only white people in it and that the game designer, Daniel Vávra, vocally defends his studio's decision and supports Gamergate.
On February 16, 2018, just 3 days after its release. American website Polygon published an article titled "Kingdom Come: Deliverance is beautiful, but boring" written by Charlie C. Hall. This review shows perfectly just how incompetent and untrustworthy some game journalists can be.
Why This Review Sucks
- Charlie Hall claims that "the experience itself is plagued with graphical glitches and broken quests", this claim is somewhat exaggerated as some players claim that the game only crashed once for more than 10 hours of gameplay and most of the bugs are more humorous than disruptive.
- Also, being a large wide-open sandbox game like Skyrim and The Witcher 3, it's normal to find many glitches even after patches!
- Hall also complained that in the game "Women seem to have only three functions. They either perform as two-dimensional sex objects, fetch water from the river, or do needlepoint." This is obviously SJW/feminist nitpicking as the game is set in the Middle Ages where males are dominant. Also, he neglected to mention the existence of female traders.
- Hall also complained that "Its writing is among the worst I’ve had to suffer through in some time.", even when most claim that the story is one of the best part of the game. While the story is not at Shakespeare level, it's clear that Hall is demanding too much out of the writers.
- Hall considered it creepy that some NPCs know his character's name even before he'd met them. This idea is simply ridiculous as these NPCs are supposed to know him (like those who live in the same village with him) or is supposed to have heard of him for the deeds he did for the lords of this region.
- Hall wrote that "The game features a voluminous codex. It gives great detail on the economics and social mores of the day, but it also seems to function as a cheat sheet or something intended to backstop the otherwise hamfisted delivery of the game’s narrative. It does nothing whatsoever to make me interested in the main character’s plight." Really, Hall? You are complaining that the game has a codex? Having no backstory or a poorly written one is one thing, but just having one is problematic now?
- At one point Hall complained that the game didn't reward him after he failed a quest.
- Like the King of Hate, Charlie Hall likes to blame the game for his own incompetence. For example, he blamed the game for having "pacing problem" when he managed to get lost for 6 hours before he found the first quest line.
- Then he claimed that the game takes your starter sword away "almost immediately" which left him wandering with a pointed stick for hours, even though you get to keep the sword for a few hours during the prologue, also during the prologue other weapons are easily available everywhere (which you get to keep), the game even has the protagonist comment on how a man died with a sword in his hand as a hint for players to loot weapons from the fallen!