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Pac-Man World (Game Boy Advance)

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Pac-Man World (Game Boy Advance)
No more lives, gotta get some!
Protagonist(s): Pac-Man
Genre(s): Platform
Platform(s): Game Boy Advance
Release: 2004
Developer(s): Full Fat
Publisher(s): Namco
Destination Software
Country: United Kingdom
Series: Pac-Man
Successor: Pac-Man World 2 (Game Boy Advance)

Pac-Man World (Game Boy Advance) is a Game Boy Advance game made in 2004, it is a portable "remake" version of Pac-Man World, which was released in 1999 by Namco on the PlayStation to celebrate Pac-Man's 20th birthday but five years later in 2004. Destination Software published a watered-down GBA port developed by Full Fat.


The plot of this game is very similar to the original.

Why It's Not a World

  1. While a great idea to port a PS1 game to the GBA, it feels kind of unnecessary as Pac-Man World was already made portable in PSP and Vita previously.
  2. The port of the game only has 12 levels, compared to the 23 levels in the original PlayStation version.
  3. Most of the boss fights have been removed due to most of the Factory levels from the original being removed in this port (tho at Least this Port doesn't force you to fight Anubis Rex). The only boss fight that remains in this port is the final boss (Toc-Man) fight.
  4. Unlike the original game for the PlayStation 1, your not allowed to change the option after you save it, your only allowed to change the volume level before you start a new game.
  5. Poor and grainy graphics, even by GBA standards, Even Jimmy Neutron vs Jimmy Negatron on GBA looks better this this.
    • Not to mention this game was made in 2004, when Sonic Advance 3, a game released the same year, looks much better than this.
  6. Both Maze Mode and Classic Mode are also removed just like the GBA port of Pac-Man World 2 except classic mode.
  7. No FMV cutscenes due to the limitations of the GBA, so all the cutscenes are pretty much static images with some text, and it looks like hot garbage, not to mention laughtable at times, such as Miss. Pac-Man's capture scene.
    • Even Pac-Man Pinball Advance, which had the same static images, are better, despite the uncanniness the Pac-Man characters look.
  8. Junior Pac-Man appears in the intro, yet he cannot be rescued, as all the factory levels have all been removed, and you rescue him there in the PS1 version.
  9. Much like the original, the Players' lives do not replenish after a game-over, but unlike the original, there are no Bonus Stages, no Stage Score Bonuses and no Slot Machine, making the work of getting extra lives a giant pain.
  10. Levels are more frustrating then in the original PS1 version, and that's due to the fixed orthographic design, making it hard to tell were a platform is in a pseudo 3D space
  11. Each world only has one tune, which is the music from the first level from each world, and it is very low quality.
  12. All the hub worlds are gone in this port, it's now just a generic level select screen.
  13. All you get for beating the game is a picture of Pac-Man's family and text saying "'number'% Complete", as there is no FMV cutscenes, so no outtakes if you collect all the "PACMAN" letters, making collecting them useless.
  14. The whole game can be beaten very quickly due to the decrease in levels in this port.

The only Redeeming Quality

  1. You can save in this port unlike the GBA port of Pac-Man World 2.



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