Pac-Man 2: The New Adventures
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Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man (ハロー! パックマン), is an interactive video game from Namco featuring everyone's favourite yellow hero, Pac-Man. It was released in 1994 for the SNES and Sega Genesis (America only). The SNES version was re-released in 2015 for the Wii U Virtual Console.
It is important to point out that it's debatable how much this game is bad. While fans of the classic Pac-Man think this game has nothing to do with the Pac-Man franchise, a considerably amount of people actually had fun with it.
The plot unfolds as a loosely connected series of misadventures stemming from Pac-Man's quest to complete tasks for his family, all while the ghosts and their mysterious leader plot to destroy him.
- It's a point-and-click adventure game instead of a maze game (a genre that most other Pac-Man games are).
- Very weak plot.
- You cannot directly control Pac-Man.
- Pac-Man is always confused or angry, and this will prevent you from making him do some actions. It is also a chore trying to cheer him up with the slingshot.
- Pac-Man's voice on SNES' version of this game is annoying.
- The flying stage and Cart stage is not good, and due to inconsistent controls, it's not time to react, you need keep watch out to avoid obstacles and shoot the ghost.
- Pac-Man often doesn't listen to you no matter how many times you click on something.
- Some quests are lame and not adventurous in any way like getting milk for Pac-Baby and getting a flower for Lucy's birthday.
- The original Pac-Man arcade game is playable by putting in a code or by going to the in-game arcade.
- The player can also complete an optional side quest by collecting three missing cartridge pieces. Once completed, a bonus game is unlocked in the arcades. In the SNES version, the bonus game is Ms. Pac-Man, while in the Genesis version, an exclusive game called Pac-Jr. is unlocked instead. Pac-Jr. is a graphic and level hack of Ms. Pac-Man, and not a conversion of the unauthorized arcade game Jr. Pac-Man. This was done because a Genesis version of Ms. Pac-Man was already released prior to this game and Namco did not own the rights to Jr. Pac-Man at the time.
- The concept of this game is interesting, especially since it tries to flesh out Pac-Man's personality and you have to try to use it to your advantage.
- Luckily, there's infinite continues, so if you die, you can just continue.
| "What were they thinking?"|
The game received mixed-to-positive reviews when it was first released, but its reception has gotten worse over time.
GamePro held that on the one hand the game is innovative, intriguing, and sometimes fun, but on the other hand the inability to control Pac-Man directly can be annoying and the game sometimes makes one wish for the simplicity of the original Pac-Man. Their review of the Genesis version was more positive. While the reviewer acknowledged that the gameplay is "an acquired taste", he wholeheartedly approved of the innovative challenge, and also praised the game's humorous animations and gibberish voicing.
In November 1994, Famitsu magazine's Reader Cross Review gave the Super Famicom version of the game a 7 out of 10.
Classic Game Room was heavily unforgiving to the game as well though Classic Game Room Undertow enjoyed the game. It was also in Game Sack's episode on games that should have stayed in Japan.
- Despite the game wasn't firstly released in Japan, it was actually developed in Japan (as mentioned on the infobox).