PaRappa the Rapper Remastered
PaRappa the Rapper is a rhythm game developed by NanaOn-Sha and published by Sony Computer Entertainment in 1996 for the PlayStation. The game features a unique visual design by artist Rodney Alan Greenblat and music by Masaya Matsuura.
The player takes on the role of PaRappa, a paper-thin rapping dog, who is trying to win the heart of a flower-like girl named Sunny Funny. However, he is intimidated by the presence of Joe Chin, a rich, narcissistic dog who goes overboard with his attempts to impress Sunny. To impress Sunny Funny, PaRappa learns to fight at a kung-fu dojo, and takes a driver's education course to get his license. However, when he crashes his dad's car, he has to earn money at a flea market to pay for it. When Sunny's birthday comes up, PaRappa has to get cake, but ends up ruining it after an encounter with Joe. He makes a new one by watching a cooking show and proceeds to eat a lot of it on the day. When spending some time alone with Sunny, he is suddenly overcome with the need to go to the bathroom and has to rap against his former teachers to get to the front of the queue. Then one night, PaRappa is invited to Club Fun, and asks Sunny to go with him, to which she agrees. PaRappa then raps on stage with everybody, rapping solo at the end of the song and expressing his feelings for Sunny.
- It's a bit bare-boned for it's $15 price tag, as it offers nothing new apart from the upscaled graphics, added trophy system, and a new Easy Mode.
- It calls itself a "remaster." However, homebrew developers discovered that it's actually just the PSP version running on an emulator.
- Bad input lag. This was already present on the PS1 version, worsened in the PSP version, and even more worsened in this version.
- You have to be incredibly precise to keep up your score, which sucks more being paired with BQ #3.
- Graphical glitches that weren't in either versions prior.
- When attempting to "remix" your wording, even if it sounds like you're on beat, it takes off points.
- Huge difficulty curves. The game gets very difficult after Stage 3, where BQ #4 becomes more and more glaring.
- Inaccurate timing, which is terrible in this case, being that the game is of the rhythm genre.
- The game restarts after Stage 3 on Easy Mode, forcing you to play the much harder Normal Mode.
- The FMV cutscenes were left in their original quality and look awful on a modern television.
- The game wasn't upgraded to 60FPS. Even the sequel released on the PlayStation 2 runs at 60FPS.
- Awkward censorship in the fast-food ordering part of the first cutscene. In this version, when Kat and P.J. order frosties, the word "frosty" is muted while the rest of the dialogue is unchanged. This was most likely due to copyright issues, as "frosty" is the name of a menu item at Wendy's.
- The in-game graphics look great in 4K.
- Since this is an emulation of the PSP port, the game plays in widescreen, a feature that wasn't on the original PS1 version.
- The textures and HUD now appear amazingly clean.
- When you press start, the game actually pauses instead of forcing a restart, which is only present in this version.
- As mentioned in BQ #1, there are now trophies.
- As also mentioned in BQ #1, there is now an Easy Mode, despite the fact that the game restarts after Stage 3 on this mode.