Oscar is a platforming game developed and published by Flair Software (the company who made Dangerous Streets on the Amiga, one of the worst fighting games of all time) and was released on the Amiga 500, Amiga 1200, Amiga CD32, MS-DOS and Super Nintendo.
The player controls a character named Oscar through seven Hollywood-themed levels collecting figurines called Oscars. It's a 2D side-scroller.
Why It Sucks
- The camera is never centered on the player and immediately jerks in the opposite direction whenever Oscar turns around, which is disorienting.
- Bad music.
- No continues and health pick-ups are rare.
- The animated intro is missing.
- Bad sound effects.
- Bad level design and weird choices for in-game items.
- The jump physics make no sense; You fall as fast as you jump which in effect makes the jumping ridiculously floaty and difficult to make precise jumps in order to kill enemies.
- Oscar's normal speed is too fast, similar to Bubsy. The ball-and-chain power-up which slows Oscar down was clearly intended as an unwanted item but instead due to bad design actually makes the game slightly more playable.
- The potion, which makes Oscar invisible by making his sprite literally disappear, makes it pretty much impossible to control him because you don't know where he is.
- Stiff controls.
- You can get more lives by getting enough points during the levels which, due to the aforementioned problems, is pretty much required to beat the game. This isn't immediately obvious however due to your score not actually being displayed whilst in-game in the SNES version.
Internet reviewer ProJared considers this one of the worst platformers he has ever played (rating: FUCK YOU/10) stating that everything in this game works against the player, and that he's not going to play any other Oscar game.