Ninjabread Man is a platform game developed by Data Design Interactive and released in July 2005 for the PlayStation 2 and PC in Europe, and later in 2007 for the Wii in both North America and Europe. The game was originally going to be a third game in the long-defunct Zool series, but Data Design could not acquire the rights.
Why It Sucks
- There are only three levels, and the whole game can be completed in less than an hour.
- Extremely poor camera.
- Poor controls. The Wii port is the worst offender, with almost unresponsive motion controls. (Who thought flicking the Nunchuk was for jumping? However, you can jump with the Z button, though the game never tells you that.)
- Little-to-no challenge. You can effortlessly kill enemies from a distance with projectiles that are in infinite supply, and there's always an arrow telling you exactly where to go. The only challenge comes from the unresponsive controls.
- Horrible gameplay.
- Extremely bad graphics.
- Almost non-existent story.
- No ending. Once you complete the third level, you go right back to the title screen.
- The additional game modes are terrible.
- Most of the stuff explained in the manual for the game is not actually in the game.
- The PC version uses Gingy from Shrek in the load file menu.
- The music, while repetitive, is fairly decent.
- The cover art is quite cool.
- The concept of a gingerbread man ninja was admittedly creative.
- Clever name pun.
The game was widely panned by critics upon its release. It hold a 31% rating for PlayStation 2 on GameRankings, and IGN scored the Wii version 1.5/10, describing it as a "broken mess."
Thunderbolt scored the game as 1/10. Metacritic gives an aggregate rating of 20/100, indicating "generally unfavorable reviews."