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Ninety-Nine Nights

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Ninety-Nine Nights
70582-n3-ninety-nine-nights-xbox-360-front-cover.jpg
These nights will be ones you'd regret seeing.
Genre(s): Hack and slash
Platform(s): Xbox 360
Release: JP: April 20, 2006
NA: August 15, 2006
PAL: August 25, 2006
Developer(s): Q Entertainment
Phantagram
Publisher(s): Microsoft Game Studios
Country: Japan
South Korea
Successor: Ninety-Nine Nights II

Ninety-Nine Nights (Korean: 나인티-나인 나이츠, Japanese: ナインティ ナイン ナイツ) is a 2006 hack and slash video game developed by Phantagram and Q Entertainment, and published by Microsoft Game Studios for the Xbox 360. It was released on April 20, 2006 in Japan, August 15, 2006 in North America, and August 25, 2006 in Europe and Australia.

A sequel, Ninety-Nine Nights II, was released in 2010.

Why It Sucks

  1. Bland characters who, despite having somewhat interesting backstories, have little to no character development and will make you hardly care about their motivations.
  2. You have to play as multiple characters mostly in the same levels as the previous ones did.
    • What's worse is that a lot of, if not all of the characters, have pretty pathetic ending as they turn into different outcomes rather than Rather than taking place during the same events, making the multiple character arcs pointless. At least with games like Sonic Adventure that have multiple character arc endings, they have it set during the same time but with the character's own perspectives.
  3. Tyurru is the worst character to use as, while she does have magical attacks, her attacks aren't as strong as the other characters. This is especially bad when trying to take down the Orcs. She's also ridiculously slow and can only speed up by jumping onto her broom. The problem is that she can only ride on it for a few seconds, meaning you'll have to continuously tap the button on your controller over and over just to stay on the broom. Eaurvarria Mountains is particularly bad for all of this.
  4. Terrible voice acting, especially from Inphyy, as her voice is constantly screeching and can instantly get on your nerves.
  5. Due to the huge amount of enemies on screen, the framerate will occasionally slow down at times or completely stutter.
  6. Dreadful AI, both from the enemies and guard troops.
    • Your guard troops barely deal that much damage against enemies and will mostly just stand back doing nothing.
    • The boss fights tend to be too cheap, as bosses don't defend themselves by blocking, but defend themselves by attacking, because bosses are invincible while attacking. However, once you attack them they'll be completely open to free damage.[1]
  7. The graphics barely look any better than games on the Original Xbox with flat textures and occasional pop-in.
  8. The environments, like the fields, are often recycled with the same layout and open field.
  9. No checkpoints whatsoever, meaning if you die at whatever point you are at then you'll start right back from the beginning.[1]
  10. The game is extremely repetitive since you just button-mash the same exact enemies over and over.
    • Not helping is that the special combos are almost unneeded since the basic attacks work better and finish the enemies off quicker.
    • Not to mention, performing any of the special combos can lead you open for enemy attack, and seeing as you're regularly in the middle of a few hundred enemies, being off-guard isn't recommended.
  11. The campaigns are very short and can all being completed within a single day or less.
  12. It lacks local or even online multiplayer, which is a real shame since there's not only nothing left to do after you've finished all the characters campaigns but there could have been a Co-op mode.

Redeeming Qualities

  1. Good-looking FMVs that are almost at the level of the Final Fantasy games.
  2. Nice draw distance (though it can look very bleak and blurry at times).
  3. The soundtrack is pretty good with "Before the War", "Tokyo Remix", "Spiral Maze" and "Hammerfall being notable highlights.
  4. The combat can feel fun at times, especially with the special combos that can be pulled off.
  5. It can fit an insane amount of enemies on screen which showed off what the Xbox 360 was capable of.
  6. A certain amount of character upgrades can be earned, either through reaching a certain level of XP or by equipping items.

Reception

Ninety-Nine Nights received mixed reviews from various media outlets.

On Metacritic, the game had an average score of 61 out of 100, based on 66 reviews — indicating mixed or average reviews.
IGN and GameSpot gave it relatively poor review scores of 5.6 out of 10 and a 5.9 out of 10, respectively.
The Japanese magazine Famitsu awarded the game a score of 31/40 (8/8/8/7).

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