Need for Speed (2015)
|This article is about 2015 reboot. You may be looking for 1994 video game with the same name.|
Need for Speed is a racing game developed by Ghost Games and published by Electronic Arts, released on November 2015 on consoles, and March 15, 2016 for Microsoft Windows.
The game serves as a reboot of the first Need for Speed game.
- The game requires constant internet connection, despite being a single-player game and like Rivals, there is no pause function unless if you go to the garage or warehouse. Unlike SimCity (2013), this wasn't patched out to have offline support, even after the final update was released.
- The Gameplay is set at night only, no day-night cycle.
- Stiff, sluggish handling model with noticeable input lag.
- Unskippable, cringe-worthy, and drawn-out cutscenes with unlikable characters.
- Lack of in-depth customization.
- Ferraris only have their race counterparts' bodykit and cannot have their wheels changed, however, the wheels on Ferraris can be customizable in Need for Speed: Heat.
- Lack of long-term support post-launch, with updates only lasting until the end of the following April.
- Incompetent, rubberbanding AI.
- Empty and small map with repetitive and lifeless environments.
- Police are weak and rather easy to outrun.
- Due to the incompetent police and racer AI explained above, the races are all too easy to beat.
- Very low replay value.
- As can be expected from EA, terrible netcode and server quality.
- Prestige Events have hard times to beat, meaning you have to both finish and beat the target time.
- You can normally only own up to ten cars at a time, five in the main garage, while five in the warehouse.
- Prior to the Hot Rods update, the player can only own up to five cars.
- Superb, photo-realistic visuals.
- Drifting feels satisfying.
- The sound design is average at it's best.
- Decent licensed soundtrack and original score by Photek (who also did the dynamic pursuit theme, which was better than in Payback).
- Unlike Rivals, the game itself lacks paid DLC and received free updates (which are actually decent). Not to mention that the Legends update re-introduced a portion of music from the original games like ProStreet and Carbon.
- Plenty of cars to drive, with a good number of them returning from the previous games such as Lamborghini Diablo SV, Toyota Corolla GT-S/Sprinter Trueno GT APEX (AE86), Ferrari F40 and Nissan Skyline GT-R V-Spec (R34). Also, for the first time since Shift 2 Unleashed, Honda and Acura finally make a comeback after their absence (and finally allowing their cars being involved in police chases unlike in the Underground games).
- The only game in the 8th-generation Ghost Games era of Need for Speed to feature Toyota as their licensing policies for their production road cars changed in 2017, the year Payback was released.
- The customization, despite being somewhat lacking, is still a step-ahead compared to Rivals.
- Also, the auto-sculpt feature makes a return after seven years of absence.
- Also, this is the only modern Need for Speed game to feaute RAYS Engineering/Volk Racing/Gram Lights rims and the Kakimoto Racing wide bodykit for the 1992 Honda NSX Type-R (NA1), as they were cut from the following games due to licensing issues.
- Though repetitive, the atmosphere is vibrant and the effort put into it definitely shows, although it is one of the only things in the game where that is the case.
The game has a Metacritic score of 66 for the PS4, 68 for the PC, and 65 for the Xbox One. Many consider this the second to last nail in the coffin for the franchise and the worst Need For Speed game of all time, along with Undercover.