Need for Speed: Rivals

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Need for Speed: Rivals
Hot Pursuit of 2010, but worse...
Genre: Racing
Platforms: PlayStation 4
Microsoft Windows
PlayStation 3
Xbox 360
Xbox One
Release Date: PlayStation 4
NA: November 15, 2013
EU: November 29, 2013

Microsoft Windows, PlayStation 3, Xbox 360
NA: November 19, 2013
AU: November 21, 2013
EU: November 22, 2013

Xbox One
NA/EU: 22 November 2013
Game Engine: Frostbite 3
Developer: Ghost Games
Criterion Games
Ghost Games UK
Publisher: Electronic Arts
Made in: Sweden
United Kingdom
Franchise: Need for Speed
Previous Game: Need for Speed: Most Wanted (2012)
Next Game: Need for Speed (2015)

Need for Speed: Rivals is a racing game developed by Ghost Games (with an additional work by Criterion Games and Ghost Games UK) and published by Electronic Arts. It is the twentieth installment in the Need for Speed series. It is also a launch title for both PlayStation 4 and Xbox One.

Bad Qualities

  1. Bad and irrelevant story with so many clichés. So bad that you can barely call it a "story".
  2. Single player contains very little content. Speedlists/assignments are rather easy to complete, making both sides' campaign mode can be finished in a few hours.
  3. The game is very unbalanced as Cops are overpowered and Racers are weaker than Cops, which makes playing as a Cop easy and a Racer very frustrating.
  4. Despite having a single player mode, it's impossible to pause the game. You have to keep playing until you go back to the hideout/command post.
    • This bad quality is even worsened in its sequel (NFS 2015) with forced always online.
    • However, if your car's integrity reaches 0, all your speedpoints not banked will be discarded
  5. Lack of Japanese vehicles, with only two featured in game Lexus LF-A and Nissan GT-R Black Edition (R35) (albeit locked behind a limited edition), both which can only be used by the police.
  6. The game has lots of bugs & glitches. It is the main reason why the game feels so unfinished.
    • The game is locked at 30 FPS on PC, when it was reported that the framerate would be unlocked for PC systems. Trying to make the game run at frames higher than it causes it to run at double speed or more, which is just unacceptable since years earlier. Also the optimization is awful.
      • Particularly, EMP lock on speed largely depends on the framerate. Sometimes EMP can glitch completely by just disappearing right after successfully locking on.
    • The game sometimes will glitch when driving too fast. (At speeds around or over 230 mph/370 km/h)
    • The map is also extremely glitched. In some places there are invisible bumps that will send your car into space. Also some spots always tend to soft-lock the game (the whole game halts, but the timer is still running!). Not to mention those notorious cliffs where you will enter an endless crash-respawn loop.
    • The vehicles are somewhat unbalanced. Most racers' cars are extremely fragile and, when fully upgraded, are only durable as the weakest of police cars. This, combined with the fact that racers are all lone wolfs who will stab each other in the back in order to win, makes the racer campaign much more difficult than it should be.
    • When you wreck your car, the game may respawn your car in a crash cinematic, or facing the opposite direction, or both!
    • Sometimes, AI racers and cops disappear for no apparent reason.
    • The game tends to freeze/crash easily when playing it on older systems like the Xbox 360.
    • This game is basically a very chaotic mixture of previous 2 Criterion NFS games (Hot Pursuit 2010 & Most Wanted 2012). It looks good on paper, but rushed development and awful bugs completely ruined it.
  7. The PC version doesn't support steering wheel and pedal controls.
  8. Still no manual shifting. But at least gauges are back.
  9. Burnout elements like brainless brake-to drift, auto-counter-steering, and disgusting crash camera still exist. At this point one can assume that EA is attempting to merge NFS with Burnout series permanently.
  10. This game featured Overwatch/Need for Speed Network, in which you could give buffs/debuffs to other players with your mobile devices. This feature was not only troublesome to setup, but also was be very annoying when you received random debuffs that instantly kill you.
    • Maserati GranTurismo MC Stradale and Bentley Continental GT V8 could only be unlocked through this mode, which basically can be considered as multiplayer-only content. Because NFS Network has been shut down on March 15th, 2018, they are completely unobtainable unless modding on PC.
  11. The DLC items are overpriced, and most of the cars they provide are not even that good.
  12. Multiplayer matching is trash. A player who has started his/her racer career may be put in the same room with a Lamborghini driving cop. Combined with the nature of this game, trolls and bullying's happen a lot.
  13. Some of the cars (most notably Mercedes-Benz) are not accurately presented. For instance, Mercedes-Benz SLR McLaren 722 (which is even a DLC car) is slower than Lamborghini Murciélago SV while in reality it's vice versa.
  14. Nissan GT-R Black Edition and SRT Viper Time Attack are locked behind paywalls. Oddly, their performance and choices of weapons are significantly reduced.
  15. The game was slightly rushed to be released in time for the PlayStation 4 and Xbox One's launches.

Good Qualities

  1. Ferrari makes its re-appearance after years of absence.
  2. This game features one of the most epic list of American/European cars in Need for Speed history, with cars like McLaren P1, Ferrari 599 GTO, Lamborghini Gallardo Edizione Tecnica and Enzo Ferrari making its NFS debut, though most of them are locked into the Cops faction, Also included in the car list is the Ford Mustang GT hailing from the Need for Speed movie.
    • However, there is an extreme lack in Japanese models, except for the Lexus LF-A and Nissan GT-R Black Edition (R35).
  3. The idea of both cops and racers going undercover to destroy opposite sides is very cool, though it fails in execution.
  4. There are 3 different types of cop cars with their own features: Patrol cars, which accelerate the fastest, Enforcers, which are the strongest, and Undercover cars, which have radar stealth, though they are the weakest.
  5. Redview County, compared to Seacrest County, contains much more varied content.
  6. Great electronic-based soundtrack.
  7. Unlike Hot Pursuit 2010, which free roaming just allowed the player to explore Seacrest County and nothing else, Free roaming actually feels like free roaming, with players being able to enter events from the overworld rather than a menu, and allowing pursuits at any time, even during events.
  8. Car customization returns (barely). It's possible to change a car's color and apply liveries as a racer; and both sides are allowed to make custom license plates.
  9. Like the Venom GT Spyder in Most Wanted 2012, the fastest car in Rivals, the Koenigsegg One:1, is a DLC car. But this time, it's free.
    • However, this may also be a proof of EA/devs admitting how broken the game is and just gave up on it.
  10. Both factions feature their own list of cars, as well as their own armoury of weapons. Making it worthwhile to try out both campaigns.
  11. If you spend enough time to improve your skills (a very long time, unfortunately), this game can be very fun to play on both sides.
  12. In 2014 EA released a "Complete Version" of the game with all of the DLC included.
  13. If this game wasn't rushed, had a pause menu, having DLC that was worth the money, and was more complete, it could've been on the awesome games wiki.




one month ago
Score 0
Hopefully, like how 2010 Hot Pursuit got remastered, this game also can get a remaster to fix the flaws that it has.


one month ago
Score 0
I'm saying this because I actually kind of like this game.


15 days ago
Score 0

What else?

There's too much DLCS.

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