Need for Speed: ProStreet (PlayStation Portable)
Need for Speed: ProStreet is a racing video game, the eleventh installment of the Need for Speed series. It was released worldwide in November 2007. ProStreet includes more than 40 cars including a few from American Le Mans Series. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support. ProStreet was released for the Microsoft Windows, PlayStation 2, Nintendo Wii, Xbox 360, PlayStation 3 and Nintendo DS.
This page only applies to the PlayStation Portable version ported by EA Canada.
Why It Sucks
- The number of cars is more limited than in other releases, with about 35 of them to drive.
- The damage system is terrible and poorly scripted. For example: If you simply just scrape to a wall, it will destroy your car regardless if you're driving fast or slow.
- Not only that mentioned above, if you touch a wall, your car will end up sticking to it like a glued paper!
- The PSP release itself is a reskin of Need for Speed: Underground Rivals and an attempt to cash in on the series. Even though featuring content and assets from the original release of ProStreet.
- The chase camera is just nausea-inducing, rendering the game unplayable. Unless if you switch to the bumper camera, though. Just like in all versions of the game.
- The driving aids just literally cover a huge chunk of your screen, making it harder to see the road while you're racing.
- Awful handling and physics compared to their counterpart from Need For Speed: Undercover.
- Brain-dead AI, in which they'll end up ramming each other including you.
- Horrible graphics, controls, sound design and excessive amount of motion blur.
- The customization is very limited. Which it means you can only change your car's paint, rims, window tint, adding window stickers or numbers.
- This version plays much more like Race Driver: GRID or Need for Speed: Shift (excluding the PSP release). Also, it lacks the Street Kings including Ryo Watanabe himself in this release! Unsurprisingly, they only return in Shift's PSP release for unknown reasons.
- Limited amount of tracks (12), and omitting both the Drift and Drag events.
- It's possible to beat the whole game just in several hours.
- The PSP release retains the same soundtrack unlike the Nintendo DS release, in which the latter only have a handful of the songs. Also, you can play your own music while racing through the EA Media Center.
- Some of the new cars including the Nissan GT-R Proto (Albeit modified as "Race Ver.") and Acura NSX (NA2) from the other releases are present.
- If you play each track for the first time, a cutscene will play and featuring the narrator showing the information for the said track you choose in a similar vein to the early Need for Speed games. And the special effects look very well done as well.
- The cars have their secondary logos, but however, most of the logos are re-used from the Black Box games, as a result, the Lamborghini Murcielago LP 640, Volkswagen Golf R32 MK.V and Toyota Corolla GT-S (AE86) retains the generic wordmark from Need for Speed: Carbon instead of their official logos.
The PlayStation Portable release was met with negative reviews with a score of 4 out of 10 on GameSpot. Just like in one of the captions featuring a damaged Mazda RX-8 (Race Version): "This car is nearly as big a wreck as the game itself!"