Need for Speed: ProStreet (PlayStation Portable)

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Need For Speed: ProStreet
Nfs prostreet pspdfd.jpg
From a mediocre racing game to a complete pile of trash for the PSP. It somehow got worse....this can't be for real.
Genre: Racing
Platforms: PlayStation Portable
Release Date: NA: February 18, 2008
EU: February 22, 2008
AU: February 28, 2008
JP: March 19, 2008
Developer: EA Canada
Publisher: Electronic Arts
Franchise: Need for Speed
Previous Game: Need for Speed: Carbon - Own The City
Next Game: Need For Speed: Undercover

Need for Speed: ProStreet is a racing video game, the eleventh installment of the Need for Speed series. It was released worldwide in November 2007. ProStreet includes more than 40 cars including a few from American Le Mans Series. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support. ProStreet was released for the Microsoft Windows, PlayStation 2, Nintendo Wii, Xbox 360, PlayStation 3 and Nintendo DS.

This page only applies to the PlayStation Portable version ported by EA Canada.

Why It Sucks

  1. The number of cars is more limited than in other releases, with about 35 of them to drive.
  2. The damage system is terrible and poorly scripted. For example: If you simply just scrape to a wall, it will destroy your car regardless if you're driving fast or slow.
  3. Not only that mentioned above, if you touch a wall, your car will end up sticking to it like a glued paper!
  4. The PSP release itself is a reskin of Need for Speed: Underground Rivals and an attempt to cash in on the series. Even though featuring content and assets from the original release of ProStreet.
  5. The chase camera is just nausea-inducing, rendering the game unplayable. Unless if you switch to the bumper camera, though. Just like in all versions of the game.
  6. The driving aids just literally cover a huge chunk of your screen, making it harder to see the road while you're racing.
  7. Awful handling and physics compared to their counterpart from Need For Speed: Undercover.
  8. Brain-dead AI, in which they'll end up ramming each other including you.
  9. Horrible graphics, controls, sound design and excessive amount of motion blur.
  10. The customization is very limited. Which it means you can only change your car's paint, rims, window tint, adding window stickers or numbers.
  11. This version plays much more like Race Driver: GRID or Need for Speed: Shift (excluding the PSP release). Also, it lacks the Street Kings including Ryo Watanabe himself in this release! Unsurprisingly, they only return in Shift's PSP release for unknown reasons.
  12. Limited amount of tracks (12), and omitting both the Drift and Drag events.
  13. It's possible to beat the whole game just in several hours.

Redeeming Qualities

  1. The PSP release retains the same soundtrack unlike the Nintendo DS release, in which the latter only have a handful of the songs. Also, you can play your own music while racing through the EA Media Center.
  2. Some of the new cars including the Nissan GT-R Proto (Albeit modified as "Race Ver.") and Acura NSX (NA2) from the other releases are present.
  3. If you play each track for the first time, a cutscene will play and featuring the narrator showing the information for the said track you choose in a similar vein to the early Need for Speed games. And the special effects look very well done as well.
  4. The cars have their secondary logos, but however, most of the logos are re-used from the Black Box games, as a result, the Lamborghini Murcielago LP 640, Volkswagen Golf R32 MK.V and Toyota Corolla GT-S (AE86) retains the generic wordmark from Need for Speed: Carbon instead of their official logos.


The PlayStation Portable release was met with negative reviews with a score of 4 out of 10 on GameSpot. Just like in one of the captions featuring a damaged Mazda RX-8 (Race Version): "This car is nearly as big a wreck as the game itself!"


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