DDI Platforming Games

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Anubis II
Myth Makers: Trixie in Toyland
Rock 'n' Roll Adventures

Anubis-II.jpg

Trixie-in-Toyland.jpg

Rock-n-Roll-Adventures.jpg

Don't let those characters in these covers fool you.
Genre: Platformer
Platforms: Microsoft Windows
PlayStation 2
Nintendo Wii
Release Date: Anubis II
Microsoft Windows
EU: July 8, 2005
PlayStation 2
EU: July 14, 2005
Nintendo Wii
EU: September 21, 2007
NA: September 25, 2007
AU: September 27, 2007

Trixie in Toyland
Microsoft Windows
EU: August 19, 2005
PlayStation 2
EU: June 23, 2006
Nintendo Wii
EU: March 14, 2008
AU: May 1, 2008
NA: June 24, 2008

Rock 'n' Roll Adventures
PlayStation 2
EU: January 20, 2006
Nintendo Wii
EU: September 17, 2007
NA: October 11, 2007
Game Engine: GODS Engine
RenderWare
Havok
Developer: Data Design Interactive
Publisher: EU: Metro3D Europe (Anubis II, Trixie in Toyland; PS2, PC)
EU/AU: Data Design Interactive
NA: Conspiracy Entertainment


Anubis II, Myth Makers: Trixie in Toyland, and Rock 'n' Roll Adventures are three platforming games developed by Data Design Interactive.

The only reason why they are in one article is that they run on the exact same gameplay engine as Ninjabread Man, and these games are basically reskins of each other.

Why They Suck

NOTE: Since these games run on the same engine as Ninjabread Man, they are all basically the same game, so many reasons they suck are the same as well.

  1. Only three platforming levels in each of the three games, four if you count the tutorial levels.
    • Technically, Trixie in Toyland and Anubis II had ten levels, however five of these levels are mini-games, not actual platforming levels. Also, the final level in Trixie in Toyland is actually a boss battle with the pig demon enemy.
      • Speaking of, a pig demon as a boss does not fit with the toy theme Trixie in Toyland was going for.
  2. All games can be beaten in less than an hour.
  3. Extremely poor camera.
  4. Poor, almost unresponsive controls, especially on the Wii version with tacked-on motion controls.
  5. Horrible gameplay.
  6. Ear-bleedingly bad and repetitive sound effects. One example is Anubis's blood-curdling howl whenever you complete a level in Anubis II.
  7. The soundtracks can get repetitively tedious at times.
  8. Almost non-existent stories.
  9. Anubis II has extremely poor grasp of its source material. For instance, the back of the box and the manual state that Anubis must defeat Mumm'hotep, but the endgame message states that Anubis defeated Khufu.
  10. Outdated graphics with blocky models and blurry, low-resolution textures.
  11. The spine of the Rock 'N' Roll Adventures box misspells the name of the game as Rock 'n' Roll Advneture. We're not kidding!
  12. Anubis II is not actually a sequel, despite what the title may suggest at first glance. It is supposed to be pronounced as "Anubis the Second", but the developers never confirmed this.

Reception

All the games were universally panned by reviewers.

Anubis II received overwhelmingly negative reviews upon release, including a 1.5/10 rating from GameSpot, the second worst score it is possible to receive with the new rating system, and a 2/10 rating from IGN. The Wii version was also nominated for Flat-Out Worst Game of 2007 by GameSpot.

Speaking of Trixie in Toyland, IGN gave it a 1.4/10 stating sarcastically that it's "really just a fantastic title like Ninjabread Man and Anubis II; everyone should experience Trixie in Toyland just as everyone should experience throat cancer." One YouTube user named Neverchris gave the game a -3 out of 10, stating that it was the worst Data Design Interactive platformer yet.

Many critics have called the games carbon copies of Ninjabread Man, due to the identical music, gameplay and level layout, the same basic attacks, and reskinned enemies (as well as having most of the same bugs and glitches), because of the use of DDI's GODS engine. These and Ninjabread Man, all of which are spiritually just the same game, made the number 1 spot on the YouTuber BlameItOnJorge's "Top 15 Hilariously Awful Wii Games".

Videos

Comments


avatar

AgentLocke

4 months ago
Score 1
As Much as People like to harp on EA for being lazy with Madden and FIFA. Imagine if they did this with FIFA or Madden. Just Reskin Everything except just the graphics and titles which sure they do reuse the assests which isnt good but what if they did this.
avatar

Sedgwick2K

3 months ago
Score 0
They PROBABLY do this.
avatar

Ivan97Miraheze

3 months ago
Score 0
Hey, at least EA puts some actual effort into their games.
avatar

SpazJR61

3 months ago
Score 0
But still.
avatar

Nihirichan

3 months ago
Score 1
In the future, I might do a remake of Trixie in Toyland, but make sure it'll have more stuff to do and become less "shovelware-y." The game's concept seems to be the most interesting out of the trifecta in my opinion. However, it should be more "fleshed out," i.e. better plot (like how Trixie got into Toyland), more challenges, etc.
avatar

SpazJR61

3 months ago
Score 0

Oh god, these games are used Havok's physics engine?

The same engine used in Half-Life 2 and rest of the Source Engine games.
avatar

LucianoTheWindowsFan

3 months ago
Score 0
If we get an Anubis I, it would likely be read as "Anubis the first".
avatar

ParodiS2021

one month ago
Score 0
DDI is just playing too safe

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