Myth Makers: Super Kart GP

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Myth Makers: Super Kart GP
Myth Makers Super Kart GP Official Cover Art.jpg
Its like Action Girlz Racing, but with Myth Makers plastered all over it!
Genre: Racing
Platforms: PlayStation 2
PC
Nintendo Wii
Release Date: January 1, 2006 (PC)
2007 (PS2)
November 16, 2007 (Wii, EU)
December 18, 2007 (Wii, NA)
Developer: Data Design Interactive
Publisher: Data Design Interactive (PC & EU Wii)
Phoenix Games (PS2)
Conspiracy Entertainment (NA Wii)
Franchise: Myth Makers
Previous Game: Myth Makers: Trixie in Toyland
Next Game: Myth Makers: Orbs of Doom


Myth Makers: Super Kart GP is a racing game made by Data Design Interactive. It was released on January 1, 2006 for the PC and was November 16, 2007 on Wii and in North America on December 18 of the same year, but published by Conspiracy Entertainment.

The PS2 version was released in 2007 and published by the infamous Phoenix Games.

Why It Sucks

  1. It ripped off the Mario Kart series. The pick-ups boxes look incredibly similar to those from Mario Kart games.
  2. Despite pick-ups being a prominent part of the gameplay, there is no mention of them at all in the manual. It also does not include the characters.
  3. There are only 5 tracks you can race on, and other tracks on this game are just variations of the same track (e.g. reverse or at night).
  4. Poor and unresponsive controls. At around 100cc it is very difficult to handle the cars properly.
  5. Annoying voice acting. Whilst racing, the characters say the same three or four lines over and over again if they use a pickup. It is also terribly done, with some lines being very hard to decipher.
  6. The opening music is the same song as the opening music from Billy the Wizard: Rocket Broomstick Racing.
  7. Terrible silver star design. This enables the characters to use their special powers, however, to be able to do this, you have to play the time trial to and beat Mumbra (the villain) in a race to activate this. Even when you have this ability, the silver stars are placed in incredibly awkward locations and the special powers of the characters are very ineffective and work for an extremely short time.
  8. Wonky camera.
  9. Bad collision detection. Cars can flip over easily if you drive them on to hills or land jumps.
  10. The car engine noises sound like hornets or flies buzzing, which is annoying to listen to. When you pause the menu, you can just hear these engine noises.
  11. The loading screen when you select Trixie is uncomfortable to look at, as Trixie has a face that looks very young and is doing a seductive pose whilst dressed as a bunny.
  12. Whilst racing, if you look at the characters' faces, they have their eyes and mouths wide open and is uncomfortable to look at.
  13. The gameplay is incredibly similar to Action Girlz Racing, almost as if they copy and pasted this gameplay and changed the characters and races. The menu design, pick-ups, credits, car engine noises, loading screens, and even the crosshairs are the same format. You also get floaty karts like Action Girlz Racing.
  14. Like most Data Design Interactive games, there is such little content in this game that it was printed on a CD in 2007 rather than a DVD. As the game's file size is about 100MB
  15. Generic and nonsensical name.

Redeeming Qualities

  1. The characters and tracks are passable.
  2. It can be entertaining and fun if you ignore the collision detection & handle the poor controls.
  3. The cover is cool.

Reception

The Wii version was given a score of 3.5 out of 10 by IGN, the highest score for a Wii game by Data Design Interactive. On gamefaqs it has a score of 1.86 out of 5 for the PS2 and the Wii 1.85 out of 5.

Videos


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