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Myst (DS)

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ToddHoward2010sm (cropped).jpg All of this just works.
― Todd Howard
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That yellow box couldn't be more of a lie.
Genre(s): Adventure
Platform(s): Nintendo DS
Release: Original release
EU: December 7, 2007
NA: May 13, 2008

NA: July 2, 2010
Developer(s): Hoplite Research
Publisher(s): EU: Midway Games
NA: Empire Interactive
NA: Storm City Games (re-release)
Country: United States
Series: Myst
Successor: Riven

Myst is a puzzle-based adventure game initially developed by Cyan, Inc. and published on macOS in 1993 by Broderbund. It was given a port to pretty much every platform known to man and eventually ended up on the Nintendo DS in 2007, a really underwhelming port which this page will cover.

It was also given an updated re-release in 2012 for the Nintendo 3DS. See its page for problems exclusive to that version.

Why It Sucks

  1. The graphics are very blurry and pixelated due to being compressed in order to fit the DS small screen.
  2. The in-game text is borderline impossible to read due to the above. The zoom function helps, but the act of toggling it every time you want to read something will quickly become annoying.
  3. The sound quality has also taken a hit, which can be a problem since a good chunk of the puzzles is sound-based.
  4. You're given an in-game notebook and camera feature, but the horrible touch screen interface and the fact that you can only carry one photo means they might as well not have bothered.
  5. You interact with the game by using the touch screen, which makes it almost impossible to know what you can and can't interact with, without tapping your screen like a maniac at every scene.
  6. To add insult to injury, Hoplite had already made a good port of Myst to the Playstation Portable three years prior. Meaning that a handheld version of Myst had already proven to be possible.

The Only Redeeming Quality

  1. Like the PlayStation Portable version, Rime is included as a playable age.


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