NA: July 27, 2012 AU: October 11, 2012 EU: October 16, 2012
NA: Maximum Family Games EU/AU: Funbox Media
Myst is a puzzle-based adventure game initially published by Cyan, Inc. and released on macOS in 1993 by Broderbund. It was ported to the Nintendo DS in 2008 and given an updated re-release on the Nintendo 3DS in 2012 courtesy of Hoplite Research, the later of which this page will cover.
Why It Sucks
Despite 3D being advertised on the box, the game does not support it.
Instead of using graphics from the original game, this port takes its graphics from RealMyst, a realtime 3D free-roaming remake of the original released in 2000. The conversion of RealMyst's 3D environments to 2D stills was done rather poorly, as the view is often misaligned in shots of opened drawers and such.
Even with the new graphics, nothing has been done about them being heavily compressed along with the sound, and the text is still extremely hard to read.
The crappy touch-screen functionality has been removed in favor of a mouse cursor, but now there are no use for the touch screen whatsoever, which is an underutilization of the 3DS capabilities.
You have to use the circle pad to move the cursor, and when you release it the cursor automatically re-centers itself. This makes navigating the island and trying to hit switches an awkward and tedious process. Good luck trying to solve the infamous music puzzle to get to the Selenitic Age; the awkward controls of this port make cracking it almost impossible!
The FMV's audio are horribly out of sync.
The way to get to Rime is stupid. Once you beat the game, the linking book suddenly appears in front of you out of nowhere and once you solve the age's puzzles, you automatically get linked back to Myst with no explanation. You also can't return to Rime once you completed it. Considering Rime was introduced in RealMyst and this port uses graphics from said game, There's no excuse for its puzzle on Myst Island to not be implemented!