Mediocre visuals, which look more like a sixth-generation console.
The game is based almost solely on the ability of switching between three different bikes on the fly, which itself is underdeveloped because you'll be using the superbike for the majority of the time, only switching when the road or turn calls for it.
The "club" aspect of the game is also underdeveloped, as you can only customize your rider's helmet, leathers, and apply a stock logo. Also, there's no way to create your own club and no way to invite your friends.
Mundane mid-race challenges and objectives (does a doing the same race five times in a row sound like fun to you)?
Races feel like they take an eternity to complete due to the unbearable audio and every lap of a three-lap race being two minutes each.
Misrepresentation of officially licensed motorcycles; the Kawasaki Ninja 300, on-paper, has great handling but slow acceleration and a low top speed. However, the game indicates that its greatest strength is acceleration, while also having poor handling.
Despite being released on the PlayStation 4, it doesn't even have an Xbox One port.
On Metacritic, the PS4 version has a Metascore of 26 based on four critic reviews. It is currently the fourth lowest-scoring PS4 game on the site.