Mortal Kombat Advance

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Mortal Kombat Advance
Cover Advance.png
This port has leaped backwards instead of advanced.
Genre: Fighting
Platforms: Game Boy Advance
Release Date: NA: December 12, 2001
EU: March 1, 2002
Developer: Virtucraft
Publisher: Midway Games
Made in: United Kingdom
Franchise: Mortal Kombat
Previous Game: Mortal Kombat 4
Next Game: Mortal Kombat: Deadly Alliance


Mortal Kombat Advance is a 2001 fighting game developed by Virtucraft and published by Midway Games. It is a port of Ultimate Mortal Kombat 3.

Why It Sucks

  1. Broken controls. The attacks don't respond sometimes.
  2. False Advertising: The title may make someone believe that this is a port of the original Mortal Kombat for the GBA, but it's actually Ultimate Mortal Kombat 3.
  3. Since the Game Boy Advance only has two face buttons, they combined the high and low attacks into one for each button. This is one reason why special moves don't work most of the time.
  4. This is based on the 16-bit ports of Ultimate Mortal Kombat 3 as Sheeva was not in the roster in this game.
  5. To add insult to injury above, Scorpion and most of the male fighters (minus Liu Kang) are given Sheeva's voice samples even though she wasn't available in this game.
  6. Bad graphics, the sprites of the characters look awful (all like-ninja character has the same pose as Scorpion) and the backgrounds look worse than from any Super Nintendo game. It has barely any blood, the amount is similar with the sweat of Mortal Kombat for the SNES.
  7. The announcer doesn't announce the rounds and the winner before the Round 3 (the round starts instantly).
  8. If Shang Tsung does a fatality while shapeshifted, the game not only announces "(your altered form) wins" instead of "Shang Tsung wins", but your shapeshifted form's portrait is shown on the ladder instead of Shang Tsung’s.
  9. Opponent's AI depending on the difficulty ranges from brain-dead to so hard and impossible that they can read your button presses. This can happen as early as the first opponent in the game.
  10. The "Toasty!" easter egg doesn't appear.
  11. Due to broken AI, you can beat an opponent by cornering him/her and spam some combos and high punch to win the round. Since the AI is cheap, it is almost necessary to do this.
  12. Out of place sound effects. Despite being a port based on Ultimate Mortal Kombat 3, some of the sound effects are from Mortal Kombat 2.
  13. Poorly converted soundtrack, some of the stage themes are missing and The Balcony theme is only a short loop (even the handheld ports of Mortal Kombat 3 had full versions of that theme).
  14. The boss battle with Shao Kahn is an absolute nightmare even in the easiest difficulty, since he never stops attacking you and barely leaves openings to take distance, let alone counter his attacks.
  15. The beating Shao Kahn sequence last a few seconds until the ending and the Shao Kahn's Lost Treasures aren't available.
  16. Regarding the finishing moves, there are only one fatality and one friendship available for each character (minus Noob Saibot who has nothing) and they are absolutely abysmal and repetitive, Kitana, Human Smoke and Ermac have the same fatality, and some elements disappear after performing one, like Kabal's head. Also, the stage fatalities were completely absent in this port.
  17. The game is extremely poorly programmed, and there are a lot of easily exploitable glitches, for example trapping the opponent in an endless loop with Scorpion's spear and uppercut.

Redeeming Qualities

  1. This is the only version of Ultimate Mortal Kombat 3 where Rain had a Fatality. However, it was introduced before in Mortal Kombat Trilogy.
  2. Ermac and Rain have unique Friendship finishers.
  3. It can be unintentionally funny to play on easy mode and just run to the AI and beat them to death.

Reception

Mortal Kombat Advance recived negative reviews. Electronic Gaming Monthly's editor Dan Hsu gave it the first "0" in the magazine's history and currently has a 34% at GameRankings. The game received 33/100 on Metacritic.

Videos

Comments


avatar

WHYAMIHERE

6 months ago
Score 0
Okay controls I would understand as there are only 2 face buttons, and 2 shoulder buttons, but how does it run this badly on a 32bit portable snes. If they put effort, this could be a game with weird controls, but still at least run okay.

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