Mortal Kombat 3 (Game Boy/Game Boy Color/Master System)

From Crappy Games Wiki
Jump to navigation Jump to search
Mortal Kombat 3
MK3 Game Boy.png
The downgrades from the Mortal Kombat II ports, in more ways than one.
Genre: Fighting
Platforms: Game Boy
Sega Game Gear
Sega Master System
Release Date: Game Boy
NA: November 5, 1995
EU: 1995

Game Gear
EU: November 4, 1996
NA: Cancelled

Master System
BRA: 1996
Developer: Software Creations (Game Boy/Game Gear)
Tectoy (Master System)
Publisher: Williams Entertainment
(Game Boy)
Acclaim Entertainment
(Game Gear)
(Master System)
Made in: United Kingdom
Franchise: Mortal Kombat
Previous Game: Mortal Kombat II
Next Game: Mortal Kombat 4

Mortal Kombat 3 is a fighting video game released on April 15, 1995 for arcades and developed and published by Midway Games. It received 2 updates in 1995 and 1996 titled Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy. It also received ports for consoles and computers.

This page will focus on the Game Boy and Europe-only Game Gear versions which were developed by Software Creations and published by Acclaim Entertainment in 1995 to 1996. A Brazil-only Sega Master System version was developed and published by Tectoy (the same company who made the Zeebo).

Why They Suck


  1. Poor graphics for 1995 and 1996 standards. The sprites look awful that would make the characters want to force Software Creations and Tectoy to make them look better, with their animations being awful too. And the stages are weirdly designed.
  2. Only 9 characters available (8 if you don't have Smoke unlocked). Despite Liu Kang being considered to be the main character, he doesn't appear in the ports at all.
  3. Lack of the Endurance levels (the levels where you can fight more than 1 opponent), meaning it can be disappointing to those people who loved the Endurance levels from the original version.
  4. No Motaro at all. This means once you defeat your opponent that is before Shao Kahn, you will fight Shao Kahn instead of Motaro.

Game Boy only

  1. Horrendous soundtrack. Some of the themes are also too loud, like "The Pit" theme, which would make you want to put earplugs to your ears to protect them from listening to the soundtrack.
  2. Clunky and slow gameplay. It looks like the developers of this port decided to make the exact same mistake from the Game Boy port of Mortal Kombat. The game slows down when sometimes your opponent moves.
  3. No babality theme. If you will do the babality, the stage music still plays. Not to mention, there's no effect once you turn your opponent into a baby.

Game Gear and Master System only

  1. The Game Gear version doesn't have music during battles. Not to mention, both fatality and babality use the same theme.
  2. Terrible soundtrack. In the Game Gear version, there's no music during battles for some reason. And the sound effects are awful. They sound like a Atari 2600 game than a Game Gear and Master System game. Everytime you attack your opponent, it looks like it causes an earthquake that destroys eveything in a 500-mile radius.
  3. Instead of using the character you choosed's portrait on the ladder, there are 2 arrows instead, proving the developers were too lazy to add the character you play as' portrait on the ladder.

Redeeming Qualities


  1. Despite we didn't get Liu Kang in any of these ports, we still got Sub-Zero, as without him, the game wouldn't feel like Mortal Kombat at all, unlike Mortal Kombat: Special Forces.

Game Boy only

  1. It contains a theme which plays before starting the round, and it's the feature that only appears in the Game Boy port and not the other ports, nor the Arcade version.

Game Gear and Master System only

  1. In the "Choose your destiny" screen, if you press left or right, the screen scrolls, which is pretty cool. However, it only appears in the Game Gear and Master System versions and not the others.
  2. The Master System version, while still having terrible soundtrack, it actually has music during battles, unlike the Game Gear version.



You are not allowed to post comments.