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Mobile Suit Gundam: Target in Sight

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Mobile Suit Gundam: Target in Sight
Gundamcrossfire cover.jpg
Words cannot even describe how awful this dumpster fire of a Gundam game is.
Genre(s): Mecha simulation
Third-person shooter
Platform(s): PlayStation 3
Release: November 11, 2006
Developer(s): Bandai Namco Games
Publisher(s): Bandai Namco Games
Series: Gundam

Mobile Suit Gundam: Target in Sight (機動 (きどう)戦士 (せんし)ガンダム Target (ターゲット) in (イン) Sight (サイト), Kidō Senshi Gandamu Tāgetto in Saito), also known as Mobile Suit Gundam: Crossfire in North America, is a mecha action game and PlayStation 3 launch title by Bandai Namco Games, released in Japan and North America in 2006 and Europe in 2007. The game is based on the Gundam franchise and is one of the many spin-offs to take place around the same time as the first series, Mobile Suit Gundam.

The game’s failure severely damaged the franchise; all Gundam games that came out after this one, other than SD Gundam Capsule Online and the Dynasty Warriors Gundam series, were left unreleased outside East Asia until the release of Mobile Suit Gundam: Extreme VS-Force in 2016, nearly 10 years after Target in Sight was released.


You play as either an Earth Federation or a Zeon Mobile Suit (mecha) squad leader during the One Year War.

Why It’s a Target for Bad Games

  1. Near-effortless localization. All of the voice overs are in Japanese, even in overseas versions.
  2. Suffers from bugs and glitches, some game breaking. For example, the sound tends to stutter, forcing you to reboot your PS3 to fix it.
  3. Terrible sound design.
  4. As usual for some games released at the same time as the PlayStation 3, the framerrate is incredibly choppy to the point that it can be frustrating for the player, there are even some times where the game can run at less than 15 frames per second, specially in zones where a lot of elements are in screen.
  5. The graphics are not what you could expect from a new-gen console, and while the mecha models are gorgeous, the graphics in general look incredibly outdated and bland, like if the game was released three or four years before, something that gets more perceptible with the terrain and the many environments of the game.
  6. Poor and sometimes unresponsive controls.
  7. The camera is placed way too close behind player's MS, greatly hindering your field of view.
  8. Unbelievably bad auto-targeting system which pretty much locks on anything close enough whenever it feels like it.
  9. The combat can get increasingly awkward, especially if it involves mecha that lost their heads/arms.
  10. The ally units are very awkward.
  11. The Zeon marine suits are nearly useless, while there's no levels rely on them.
  12. The upgrade system has a questionable design-player could not know what would be the upcoming customization by the most time.
  13. Its bad reputation resulted in most Gundam games (with the exception of SD Gundam Capsule Online and the Dynasty Warriors: Gundam series respectively) not releasing outside of Japan/Asia. It wasn't until nearly a decade later that other Gundam games got released outside of Japan/Asia!

Redeeming Qualities

  1. For all of its shortcomings, the game has an amazing orchestral soundtrack composed by Arima Takanori,that it continues to appear in other One Year War theme Gundam games.
  2. The partial destroy system is creative, though it's not designed so well.
  3. Hildolfr and Xamel are playable,since they seldom make appearances in other games then.


Despite positive reception in Japan, critics worldwide gave the game negative reviews. On the other hand, reception amongst players and fans alike are polarizing, to say the least, as the game has as many people who enjoyed it as those who hated it.


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