Mobile Game Industry
Jump to navigation
Jump to search
Ever since phones came out, developers started making games for the mobile game industry. But nowadays, it became much worse than the AAA Game Industry.
Why It Sucks Now
- Microtransactions, the biggest trend of mobile gaming. This practice was originally founded by this industry, but this gets extremely worse ever since it came to console gaming market. Gameloft and Electronic Arts were the infamous masters of using this practice.
- The industry is also infamous for it’s clones. Most of these are GTA, Minecraft or Mario games. These were the beginnings of this industry’s downfall.
- Some AAA publishers like Konami have started to shift into mobile gaming. Even though it was cheap, but they made lots of money.
- Advertisments. They have spreaded across the industry, so no matter what you play, you will get ads no matter what.
- Even beloved games like Subway Surfers cannot escape these ad popups.
- This industry made lots of poor ads just for money. Voodoo is the best example for making mysterious spams to their horrible games.
- Classic mobile games started to decay over the years. During the release of The Angry Birds Movie 2 and the 10th Anniversary of Angry Birds, Rovio decided to remove every classic Angry Birds game except Bad Piggies (which was also removed until 2020).
- Some devs of this industry can’t take criticism at all.
- They moved movie based games onto this platform and most of the tie-in games are either from the match 3 or endless runner genre.
- Many beloved mobile game companies like Outfit7, Rovio, ZeptoLab, Gameloft and Apple have started to become the EA or Activision of mobile games.
- Gameloft might be the first victim of this, after being bought by Vivendi, Gameloft have started to milk their games but with microtransactions.
Redeeming Qualities
- Despite it’s reputation, there are still some good games, but most of them come from the 2000s and early 2010s.
- There's still some good mobile game developers, even though some of them are indie devs.
Bad Examples
- Gameloft - The masters of microtransactions, as they milk the Asphalt franchise and Minion Rush just to make money.
- Rovio - Known for milking the Angry Birds franchise as much as possible, as they remove non-Angry Birds games and replace them with Angry Birds ripoffs. They even had the audacity to remove the better Angry Birds games during the franchise's 10th anniversary.
- NetEase - Releasing several rip-off reskinned games with licensed titles for a quick cash grab.
- Voodoo - By making clueless 60 second ads that does not make any sense and some of them are even inappopriate.
- Lion Studios - Like Voodoo, they make ads that don’t make sense and rush their games.
- Outfit7 - Their games have the same gameplay over and over again.
- ZeptoLab - Like Rovio, they milk the Cut the Rope franchise (most especially their popular character Om Nom) hard, for example in order to complete such games like Cut the Rope 2, you have to pay for certain types of power-ups but can be rewarded via daily gift, they've also recently introduced a premium monthly membership subscription in both Cut the Rope games, which costs $9.99! (The games can still be completed without the membership). There are too much ads in their games and even made Om Nom knockoffs (such as Om Nom Run) under their business unit, ZeptoLab Green. Plus there has been no announcement of any new Cut the Rope game since 2015 since they are now focused on their business unit and producing their webseries "Om Nom Stories", which by the way has over 18 seasons as of 2021!
- Playrix - They try very hard to be famous, but with false advertising and generic choice ads.
- Playgendary - Milks their popular games like Kick the Buddy and Bowmasters with microtransactions in order to make more money.
- Vivendi - Whoever they buy, those companies will start to become very greedy, even when they’re let go. It really shows how much this mass media company forces other companies to make more profit.
- Apple - They used to be one of the greatest companies ever when they made the iPhone, but they became so greedy, that some of their products cost over 1,000 dollars. They even have the audacity to restrict repairs by removing battery life features from non-Apple Service batteries and removed the headphone jack and charger.
- TabTale - Same as Outfit7.
Enable comment auto-refresher
BlueSapphire200
Lukaaa640
JaguarByte Productions
SpazJR61
JDM4678
JDM4678
YouKonade
YouKonade
Lukaaa640