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This game sure jacked your mind up.
Genre: Third-Person Shooter
Platforms: PlayStation 3
Xbox 360
Release Date: NA: January 18, 2011
EU: January 21, 2011
JP: January 27, 2011
AU: February 10, 2011
Developer: feelplus
Publisher: Square Enix

MindJack (Japanese: マインドジャック Maindojakku) is a 2011 third-person shooter video game released for the PlayStation 3 and Xbox 360. It was developed by feelplus (the successor to Scarab, and the developers of Survival Arts) and published by Square Enix.


Agent Jim Corbijn, and human rights activist, Rebecca Weiss must solve the mystery of Project: Mindjack.

Why It Sucks

  1. The premise, while interesting, is poorly executed. In fact, Geist did this concept better, and that came out in 2005.
  2. Outright broken A.I. allowing for allies and civilians to cower in plain sight and enemies being unable to hit anything.
  3. Repetitive gameplay.
  4. Uninteresting boss fights. One "boss fight" in particular has a large boss mech that just stands there, firing at the ground. You don‘t defeat it by attacking it; instead you can only defeat it by killing waves of enemies, no different from the other enemies you've been fighting throughout the level.
  5. Ear-grating (sometimes hazardous) static occurs whenever you're about to mindjack someone.
  6. Some levels are about 30 seconds long.
  7. Whenever the game loads, you lose all weapons and ammunition leaving you with only a pistol.
  8. Whenever you mindjack a civilian, they automatically possess a weapon.
  9. Broken and unbalanced multiplayer due to strange design choices. For example, you have to earn the right to rebalance teams in multiplayer and need to hit level 24 to obtain it!
  10. For whatever reason, there's a kill feed in single-player mode.
  11. The game has a tendency to freeze. In Angry Joe's review for the game, he states to have had the game freeze on him a total of five times.
  12. Poor and paper-thin story. The developers outsourced the story to an unknown British company in a poor attempt at appealing to western audiences.
  13. Poor voice acting.
  14. Late in the game's story, Jim learns of mind hacking, even though he's been doing it throughout the entire game. While this is meant to foreshadow a plot twist, it still counts because of how stupid it is.

Redeeming Qualities

  1. Civilians possessing weapons can sometimes be hilarious.
  2. There are some intimidating cutscenes here and there. (unfortunately though, the bosses are nearly nothing like the cutscenes show)
  3. "I don't know what happened! Smoke, guns, the whole world is explode, so we just running, running very fast..."


MindJack was universally panned with critics criticizing its story, enemy AI, visuals and gameplay and is notable for its exceptionally negative reception from critics.

Yahtzee Croshaw from Zero Punctuation panned the game as unplayable, stating he didn't even finish it. He recommended nobody bother to play the game, as it was just frustrating.

Angry Joe gave it a 1 out of 10 and an Epic Fail badge, the second game he reviewed that received such a rating (the first was Sonic Free Riders).

Derek Buck of CGRundertow felt that the game is bland in terms of gameplay and environment, mixes too many ideas, and poorly executes said ideas.

DX featured it on his Worst Games of the Decade video criticizing how boring the game is not just because it's bad, but also because as time has went on other games have outdone it in turns of terribleness. He then criticized the repetitive gameplay, boss battles, terrible AI, and finally calling it "a cheap cash-in to ride on the coat tails of Gears of War", citing that at least players got the quote from Randy "Right-On" Johnson in RQ #3.



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