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Big Rigs: Over the Road Racing and Midnight Race Club: Supercharged!

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Big Rigs: Over the Road Racing
Midnight Race Club: Supercharged!
Big rigs.jpg
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"YOU'RE 🏆 WINNER !"
Genre(s): "Racing"
Platform(s): Microsoft Windows
Release: Big Rigs: Over the Road Racing
November 20, 2003
MRC: Supercharged!
January 13, 2004
Engine: Eternity
Developer(s): Stellar Stone
Publisher(s): GameMill Publishing
Country: Ukraine
"You can't release something that's not finished! Who looked at this? I mean - WHO looked at THIS and thought: "Yeah, that's okay. Put that out"? There's credits, which suggest that actual human beings were behind this. More than one! What were they thinking? Why would anyone want their name on this thing? And did any single one of them look at this and thought: "Maybe there's still some work left to do"?"
The Angry Video Game Nerd

Big Rigs: Over the Road Racing and Midnight Race Club: Supercharged! are "racing games" developed by Stellar Stone and published by GameMill Publishing for Microsoft Windows only in North America.

Why They're 🏆 LOSER !

  1. False advertising: According to the cover arts and back of the actual boxes, the game's will involve police chases, illicit activities (like illegal cargo), as well as more areas and locations. However, due to the game's lack of development, police chases and other types of said items are completely absent in the game, and every screenshot on the back cover is fake.
  2. There is no plot or challenge at all whatsoever. Because the opponent lacks AI, it is unable to move. As a result, it is impossible to lose the races.
    • To address this, a patch was released that added AI to the opponent. Even yet, it will still never cross the finish line because there is no loss condition programmed into the game. The opponent comes to a halt near the finish line and never crosses it. The opponent is also slow and quickly overtaken, rendering the opponent pointless.
  3. The games have many bugs and glitches. Some examples of these are below:
    • When the player presses the spacebar or even starts the race in the unpatched game, there is a good probability that they will win right away.
    • Trying to install the patch can prevent the games from booting up.
    • There are a variety of ways to make the games crash.
    • The trucks can drive normally like only 80 mph (about 128.74752 km/h) in forwards, but almost indefinitely in reverse (by the same principle as the infamous backwards long jump (BLJ) from Super Mario 64). This emits a painful, high-pitched, 80's Atari arcade-y-esque noise from the engine going to such a high pitch. The truck also stops immediately as soon as the player stops reversing. The maximum reverse speed of the truck is 12.3 trillion, another trillion, and again another trillion (undecillion) miles per hour (apparently about 1.23×1037 mph) or over 1028 times the speed of light: this is fast enough to cross the entire width of the observable universe in 160 picoseconds (in the same period of time, light would have traveled about 2 inches). Above this speed (which takes about very nearly 50 minutes to achieve), a floating-point arithmetic overflow occurs, causing the odometer to change to "1. $" and every checkpoint to turn green, which means the player wins immediately.
      • The truck also slowly picks up a bit more speed when driving up a steeper hill, which makes no sense at all. The truck should've slowed down when driving up the steep hill (see below).
      • In addition, there is no option to switch to km/h/kph/km/kilometers (metric) units, unlike a lot of other driving games. Though this has been a rare standard for some driving games, like Cars: Lightning League, exclusively only available for mobile ports, which are Android and iOS.
      • In another addition, the speedometer gauge's needle somehow freezes/gets jammed during that, minutes later.
      • Furthermore, ironically, if you haven't noticed before, unlike most genuine semi-trucks, none of the trucks even have back-up beeping sound effects when driving in reverse.
    • The checkpoints (called Ultra-Nav in the game) are poorly programmed, and the games frequently counts them out of order, occasionally making the player win as they drive through the first checkpoint.
    • The Random Race mode has the potential to cause the games to malfunction and cause the player's vehicle to stutter in movement. Turning off the games does not resolve this issue. Not even by deleting and reinstalling the games helps.
    • The ground clips through the road as if there are areas left unpaved.
    • The player's truck can travel faster uphill than on flat surfaces. This seems to be a glitch like Straferunning in the original Doom, where the games calculate the player's total speed when they are moving on more than one axis using vector addition (in this case horizontal speed + vertical speed).
    • Even despite the bugs and glitches, there are no mods to fix all of them.
  4. There is no collision detection on everything but terrain. The player can just pass through almost everything in the game, including buildings, and the truck will simply pass through the bridges rather than crossing them. It can even run through the opponent!
  5. Extremely loud, frightening, and also painful as well steady tire/braking sound effects, much like the collision detection sound in its own reskin (see below), especially when on the loudest volume set on. Otherwise, this even implies in YouTube videos of the gameplay too.
  6. Abysmally ugly graphics that are worse than an early 3D mobile game, and probably even worse than the animation of the later 2006 mockbuster anthropomorphic vehicle-related film A Car's Life: Sparky's Big Adventure, a rip-off of Disney and Pixar's Cars from the same year, by Michael Schelp's defunct company Spark Plug Entertainment. They also look like an early PlayStation game as well. Lighting effects such as the shadows are practically non-existent, and the 3D models are very ugly and having poor texture quality. Same can be said for the color hues and effects too.
  7. There is also no system for simulating terrain's effects on the truck: the truck treats every surface as if it is flat, easily accelerating up even the mountains that are supposed to act as barriers at the edges of the track. This allows the truck to enter the formless grey "out of bounds" void.
  8. Extremely long loading times, despite the abysmally ugly graphics and sadly the low amount of KB. They seem to last for about 15 seconds long.
  9. There are just only five stages in all. If the player selects the stages "Nightride" and/or "Small Town Road," the games will crash. When you select them on a patched version of the game, you get doubles of the first track.
  10. Furthermore, just only four trucks too (which are actually somewhat based on the Volvo NH12 and FH12) that are playable, with no discernible performance differences. Every truck has the same stats (whether speed, weight, power, traction, etc.; despite not being shown), and just only differs in appearances.
    • Speaking of the AI, you can't even make it a different truck.
    • However, selecting either of those two trucks, named the "Thunderbull" and "Sunrise W12" in the unpatched (first) version would cause the player to win instantly. Meaning you win in just 0 seconds without even driving at all.
  11. Speaking of which, the infamous "YOU'RE WINNER !" victory sign along with a three-handled trophy. The hilarious grammar error made this quote viral that was only fixed thanks to a patch, to where it was corrected to “YOU WIN!”.
  12. There are no other sound effects besides the truck engine and even the said tire sound effects. There's no hover over button sound and/or a clicking sound whatsoever, which is really unacceptable for a game, even for 2000s standards. There is a soundtrack (even more than just one, including a total of six songs), while actually somewhat fairly decent, but thankfully surprisingly not obnoxiously ear-bleeding and completely similar to the main theme of CrazyBus (see below on RQ #1). But none of it is actually programmed to play in-game. However, there is a folder with the MP3 files that would play the music within the disc.
  13. Terribly repeated engine sound, and they don't vary on different trucks.
  14. Poor visuals: These include barely noticeable flashing "brown water" textures in the river, which the Angry Video Game Nerd described as "the water trying to exist but can't". Every stage looks similar to each other, only with very little variety.
  15. Poorly written and lazy vehicle naming confusion errors: Trucks are mistakenly referred to as cars, most notably seen in the truck selection screen, which is very pointless and makes no sense at all, but why are the tracks still referred to as tracks in the correct way which does make sense?
    • It may imply that the developers might've forgot what was a "truck" called.
    • However, even the .exe file used to start the game is named "CarZ", which will become apparent every time the game crashes (or when checked in the game's program files folder). Not to mention that the game's original logo can be seen closely in the loading screen.
    • And even lazier than ever out of ALL: Despite the name, one track is called "Forgotten Road 1", even though there isn't a second Forgotten Road.
  16. The box for the timer is so small, the timer slightly leaves the boundary of the box.
  17. The speedometer is unnecessarily big and takes up almost a quarter of the whole screen.
  18. Depending on what version of the game is played, there are debug coordinates on display in the lower-right side of the screen at all times during gameplay.
  19. Some of the light posts don't even have textures. Instead, they show their normal maps as an albedo texture compared to the rest of the terrain.
  20. Some signs appear in the middle of the road, which makes no sense at all. As in real life, signs do not appear on the middle of the road, as an actual car would be destroyed if it would hit it. The signs are supposed to appear on either the left or right side, or even both sides at a time.
  21. Players can find an unfinished, untextured, and uncolored model of a human. Even a car can be seen without any textures applied to it on the same map that the human is on. The map, as said from before, is actually "Forgotten Road 1", giving further evidence that the game was never finished.[1]
  22. The brake lights on the trucks are disembodied and float out a noticeable distance from the actual truck model (this can be easily noticed when driving up/down a hill). Plus, they also look like they were made with the brush tool in Photoshop, according to a video from AVGN.
  23. The game felt like it was being rushed for release or it was almost just like an unfinished pre-alpha demo made by college student that somehow got put on store shelves.
  24. As said above, Midnight Race Club: Supercharged! is essentially just a reskin of Big Rigs, but with fixed collision detection and the ability to select other and actually even almost a lot more than only four vehicles (with 12 vehicles; sadly, if you count as 13, the "Firelight" is actually selectable, but this crashes the game, similar to the Nightride stage). It's basically an exact replica of the last game, but a bit even worse, and now that they've rectified the collision detection, this game has no appeal at all, making it the saddest piece of software, whereas Big Rigs at least demonstrated Stellar Stone's stupidity in a humorous way. Only a few bugs were fixed, any many were left in the game such as being able to drive up to 12.3 undecillion MPH in reverse. Also, the title of the game was clearly stolen from Rockstar's Midnight Club, making it almost look like a crappy off-brand sort of thing.

Redeeming Qualities

  1. As previously mentioned before on WTL #12, the music, despite not having the ability to play in-game, was fairly decent. The six songs were pretty good and catchy. At least there's thankfully no obnoxious soundtrack playing on the main menu screen, unlike with a lot of the other very bad games.
  2. Fortunately, like said before, the Midnight Race Club: Supercharged! reskin did fix some bugs and glitches, despite it crushing the charm the original had.
  3. It has such of a “so bad it’s good” vibe.

Reception

AVGN Enraged.jpg "What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
👆
This game/console belongs to the "MAJOR CODE RED" category of the AVGN's Shit Scale.

Big Rigs received overwhelmingly negative reviews, and it is considered one of, if not, the worst game(s) ever made and is compared to other games like Hong Kong 97, Action 52 or Superman 64. It holds a Metacritic aggregate score of 8/100, which is the lowest rated game of all time, and was featured on X-Plays "Games You Should Never Buy" list.

The Angry Video Game Nerd called it the most broken-down game he has ever played, including it in Shit Scale: "MAJOR CODE RED. Games that don't even qualify as games". He uploaded his review on YouTube on March 19, 2014, discussing its poor design and lack of gameplay. The video has since gained over 4 million views in two years. Later, he also uploaded a fake commercial taken from the review three days later, which has since gained over 500 thousand views.

YouTuber ThuN00b stated that "anyone can make a better game than Big Rigs even if they don't know anything about game design." To prove his point, he made his own game called This Game Sucks, But At least It's Better Than Big Rigs! and published it on his DeviantArt gallery.

It even held a perfect 1/10 rating on GameSpot.

Trivia

  • Midnight Race Club: Supercharged! was originally intended to be a single package along with Big Rigs, but GameMill decided to split the two early in development.
  • Electronic Arts' Skate 3 has an achievement titled, "You're Winner", referring to this game, which can be achieved through winning an online match for the first time.
  • In Midnight Club: Los Angeles, the Land Rover Range Rover Sport (L320) that is won from the South Central Ballerz Tournament has a license plate reading YORWINR, a reference to the infamous "You're Winner" line.
  • The game has a Metacritic aggregate score of 8/100, which was the lowest rated game on the site as well as the only game to have a rating with only one digit number.
  • This game is notorious and is frequently mocked for its broken and unfinished gameplay, lack of physics and the infamous "engrish" catchphrase "YOU'RE WINNER !" .
  • In 2004, Gamespot reviewer Alex Navarro published a review of the game, discussing its broken gameplay and poor design. The review was later reuploaded to YouTube on March 27th, 2012, by ClassicGamespotRevs, where it gained over 90,000 views in four years. Navarro is solely responsible for the cult following the game would wind up receiving since its release.
  • On December 25, 2010, Penguinz0 uploaded a gameplay and commentary video of the game, which has gained over 1 million views in 6 years.
  • In 2011, the sarcastic website "You're Winner" was created for ironic fans of the game and other players who ironically played low-quality games.
  • In fact, this game is frequently reviewed on YouTube by several users who talk about its poor quality and why it is known as one of the worst games of all time.
  • There is much debate as to the exact nature of the game. One theory is that the game was intentionally bad as a satire of shovelware. Another posits that it is a work of art with a deep philosophical meaning. One of the most-outlandish theories is that the game actually contains instructions for building a working warp drive, since the trucks can reverse infinitely, and people have been using it wrong. The more-plausible theories state that it was horrendously rushed by the publisher or even intentionally released in a pre-alpha state with false advertising as a scam.
  • "YOU'RE WINNER" was used by this wiki and Awesome Games Wiki whenever a game/company/console got featured on the wiki.

Videos

Big Rigs

Midnight Race Club: Supercharged!

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