Metroid: Other M
|Metroid: Other M|
Metroid Other M is an action-adventure video game developed by Team Ninja and published by Nintendo in 2010 for the Wii. It is set between Super Metroid and Metroid Fusion, and was the only 3D non-FPS entry in the series.
- NOTE: Most of the game's flaws can be attributed to the game's director, Yoshio Sakamoto.
- Despite having the abilities from Super Metroid, Samus chooses to keep them deactivated under Adam's orders and activates them only when given permission, despite no longer being a Galactic Federation soldier. While this makes sense for super-powerful weapons, like the Wave Beam and Power Bombs, it's inexcusable for her to deactivate items that protect her, like the Varia Suit and the Gravity Suit, or stuff such as the Grapple Beam.
- The most infamous example is when Samus enters Sector 3 with the Varia Suit deactivated, despite the area's extreme heat causing Samus to slowly take damage.
- Speaking of the Gravity Suit, the game represents it as a purple aura, rather than an armor.
- One of the main selling points, which was combining the 2D gameplay of the classic Metroid games with the first-person perspective of the Metroid Prime games, doesn't work well, because the first-person mode feels clunky and you can't move while in that mode.
- Also, the first-person mode is the only way to fire missiles.
- The game is riddled with hallways, eliminating the feel of exploration, which the Metroid games are known for.
- For some reason, the game is controlled by using only the Wiimote, with no Nunchuk support whatsoever, meaning you control Samus by using the D-pad. This would've made sense if this was a 2D or 2.5D game, but in a 3D game, this kind of control scheme is awkward and outdated, as this game was made in 2010, not the mid-'90s.
- Even worse, you can't even use the Classic Controller or the GameCube controller.
- Enemies doesn't drop any missiles, health pickups or items, unlike other Metroid games.
- To add insult to injury, the missile expansion pickup only adds one rocket, rather than five.
- Concentration restores missiles and health, which not only makes missile expansions more useless but also forces you to be the target of enemies, should you have very low health.
- There is a game-breaking glitch in the Pyrosphere where one of the doors permanently locks.
- The game is overloaded with unskippable cutscenes, making the game not feel like Metroid, which focuses on gameplay and exploration. While granted they are skippable, it's only after you beat it the first time!
- On certain occasions, you're not given any clue on what to do.
- An example is when the group of marines is gathered around one of their dead members. You'll think that you have to scan the marine that died, but instead, you have to turn around and scan a puddle of slime.
- Another example is a corridor with a door blocked by ice, which can be destroyed with Super Missiles. You would probably expect to wait for Adam to authorize the Super Missiles, but you're actually supposed to get into a Morph Ball tunnel.
- The story is a mess, riddled with plot holes, Deus ex Machina moments, and parts that barely contribute to the story.
- An example of a part that doesn't contribute to the story is The Deleter. You'll think that Samus would face a soldier that killed the other marines, but instead, The Deleter gets killed off-screen in a cutscene and never gets mentioned again.
- The infamous moment where Samus paralyzes in fear upon seeing Ridley, despite having faced him six-seven times prior.
- Samus is referred to as an outsider by the Federation troops, despite the game showing cutscenes of her fighting alongside Adam and working alongside with them in Metroid Prime 3: Corruption.
- The English voice acting is cheesy at best and cringe-worthy at worst.
- The game keeps beating players over the head with themes about motherhood.
- Samus' characterization is handled terribly, as she goes from being an independent, skilled bounty hunter who saved the universe to a weakling who follows the orders of her former commanding officer without objection.
- Her narration throughout the game gets old really fast. Literally 95% of the cutscenes have Samus narrating over something simple like watching an animal eat, even events that would've worked with dialogue between characters has narration. Of course, previous games had narration, but it goes out of hand here.
- The infamous plot twist of which is revealed that Melissa Bergman is MOTHER BRAIN.
- Adam Malkovich is supposed to a skilled commander and father figure to Samus, but most of his decisions only put Samus in danger and complicate the mission. He also comes across as cold and condescending, to the point where it doesn't make sense as to why Samus looks up to him as a father figure.
- The production values are top notch, as expected for a Nintendo game.
- The soundtrack composed by Kuniaki Haishima is amazing.
- The cutscenes are pretty good to look at, both in-engine and D-Rockets' pre-rendered ones.
- Its atmosphere is handled pretty well for a Metroid game.
- The Japanese voice acting is much better to listen to compare to their English counterparts, especially for Samus.
- The combat, while not as amazing as the Prime trilogy, is fun.
- Anthony Higgs is pretty likable.
- Nintendo has learned their lesson from this game when they properly brought the franchise back with Metroid: Samus Returns (ignoring Federation Force at least due to being a spin-off of the series), and Metroid Dread.
- People not familiar with the Metroid series at all may get some enjoyment out of this game.
- The Accelerator Charges, power-ups that let you charge your beams more quickly, are a nice addition.
- Anthony Higgs's line "Remember me?" from the 2009 trailer became an Internet meme, as well earning the nickname MBD (Mysterious Black Dude).
- Samus actually pronounces the name of the planet Zebes in the intro. For a long time, fans have been pronouncing it as "Zee-bees" or "Zeebs" or "Zee-biss", but in the intro, Samus correctly pronounces it as "Zeh-biss".
Metroid: Other M recieved mostly positive reviews from critics but mostly mixed by players and fans of the Metroid series, and is considered as the second worst Metroid game next to Federation Force.
X-Play gave the game a 2/5, and awarded it the "Golden Mallet Award" of 2010.