Mega Man X is a 1993 action-platform video game developed and published by Capcom. Originally released for the Super Nintendo, the game was ported to MS-DOS and received a remake for the PlayStation Portable titled Mega Man: Maverick Hunter X in 2006; however, this page will cover the iOS and Android versions released in 2011.
Why This Port Should Be X-terminated
The intro detailing the plot is heavily simplified and downgraded compared to the original.
The screen is very zoomed in if you choose the full screen option, making it much harder to see what's around you.
While the sprites have been redrawn, the backgrounds and stage are upscaled SNES assets and they clash with the new sprites.
Some graphical effects and background objects have been removed entirely.
Many frames of animation are missing and the frame-rate is much lower than the original game.
There are transition screens between sections of the level, and they prevent you from backtracking after you cross them - so if there's upgrade or item you want to get that was in the previous section, you have to restart the entire stage just to find the item you missed.
Awkward touch controls; dashing is especially annoying as have you to have to tap down on the D-pad by default, which can make you dash into a bottomless pit instead of climbing down a ladder (even toggling the option to auto-cling to ladders doesn't stop the dash from sending you to your doom).
X behaves strangely when doing wall jumps; he will cling to a wall even when you let go of the D-pad, and when he jumps he doesn't ricochet off the wall, but instead jumps straight up as if he jumped from the floor.
The boss fights range from being a cakewalk to much harder than in the original game due to the gameplay changes and low frame-rate.
The environmental changes have been completely removed.
Nowadays, you can get the far better SNES original on the go via the New Nintendo 3DS Virtual Console or the Nintendo Switch via Mega Man X Legacy Collection or even emulate either that or Maverick Hunter X on phones, making these ports pointless by today's standards.
Not helping is the fact that in Android's case it was only released in Japan,and the gamers (outside of Japan) can only get it,via piracy.