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Marvel vs. Capcom: Infinite

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Marvel vs. Capcom: Infinite
Marvel vs capcom infinite.jpg
Unlike Street Fighter V, not even EVO can save this game from doom.
Genre(s): Fighting
Platform(s): Microsoft Windows
PlayStation 4
Xbox One
Release: WW: September 19, 2017
JP: September 21, 2017
Engine: Unreal Engine 4
Developer(s): Capcom
Publisher(s): Capcom
Country: Japan
Series: Marvel vs. Capcom
Predecessor: Ultimate Marvel vs. Capcom 3

Marvel vs. Capcom: Infinite is a fighting game developed and published by Capcom. It is the eighth and the final installment in the Marvel vs. Capcom series.


Like previous installments, the game allows you to control both Marvel and Capcom characters.

Marvel Infinite features two-on-two combat as opposed to the three-on-three fights featured in previous entries. The game also removed the traditional character assists and replaced them with a combo system that allows players to instantly switch between their two characters to form continuous combos.

A new gameplay mechanic is also introduced: Infinity Stones (basically the same thing as Marvel Super Heroes' Infinity Gems), which temporarily bestow players with unique abilities and stats depending on the type of stone selected.


Ultron and Sigma have merged to become Ultron Sigma and plan on merging their worlds together (the Marvel and Capcom Universes respectively), it's up to the Avengers (consisting of Captain America, Iron Man, Captain Marvel, Thor, Hulk, and Hawkeye), Spider-Man, Doctor Strange, Ghost Rider, Rocket Raccoon, Groot, Gamora, Nova, and the Capcom heroes (consisting of Arthur, Chun-Li, Dante, Jedah Dohma, Mike Haggar, Morrigan Aensland, Monster Hunter, Nathan Spencer, Ryu, Strider Hiryu, X, and Zero) to stop Ultron Sigma from destroying their worlds.

Bad Qualities

  1. The roster selection for the Marvel side characters is heavily MCU-influenced since almost all of them are either from the Avengers or Guardians of the Galaxy movies and only three (Nova, Venom and Ghost Rider) have not appeared in the movies at the time of the games release. (And even then both Nova and Venom had ties to the greater MCU such as Nova Nova Corps organization appearing in the Guardians of the Galaxy movie series and Venom being a major recurring Spider-Man villain in the comics/Spider-Man himself already being in the MCU at the time of the games release.)
  2. There are no X-Men on the main roster despite the fact that they have been in every previous MvC game and they started the franchise in the first place (X-Men vs Street Fighter was the precursor to MvC), no Fantastic Four characters, and no Deadpool either. It is believed that this is due to 20th Century Fox holding the film rights to those characters.
    • Also, during an interview, producer Michael Evans said the reason the X-Men were excluded was nobody remembers them, which is clearly a lie.
  3. The base roster is mostly a rehash of the same characters we've already seen in the previous installment. It's also a reduction of the huge roster the previous games have been known for. For example, MvC2 had 56 characters, and UMvC3 had 51. Here there are only 30 characters.
  4. It takes away the cartoony, comic book-esque graphics of previous installments and tries to go for a more realistic design and art style for the characters (most likely to resemble the MCU movies), but ends up making several characters look hideous, most notably is Chun-Li's ugly face which was later fixed (which became a frequent complaint among fans and critics). It also doesn't work either as most character models are not all that great.
  5. The lackluster story, despite it trying to be cinematic, takes away the selling point of the game. The whole point of Marvel vs. Capcom is seeing our favorite characters from both companies fight each other and it didn't matter if there was any story either.
  6. The design of Spider-Man in this game looks laughable. At least Spider-Man isn’t orange anymore.
  7. It does not live up to any of the previous games whatsoever.
  8. Weak soundtrack. Most of the music is either cinematic or dubstep, a stark contrast to MVC3 using a more cartoonish, yet more memorable soundtrack.
  9. The executive producer of this game clearly has no knowledge of Marvel fans, claiming in an interview that a "modern Marvel fan" may not know the X-Men, but they may know the Guardians of the Galaxy or Black Panther despite the fact that the former franchise has a huge following and outsells the latter two, and Fox's X-men franchise was still releasing movies at this point. Either the producer is using damage control or his only knowledge of Marvel is from the MCU
  10. False advertising: The Collector's Edition includes six LED Infinity Stones on the advertisement. Sadly, they really just look like Easter Eggs.
  11. It totally ignores what Marvel has been recently doing in the comics such as the ResurrXion event which has revived the X-Men comic books, the return of the original Jean Grey and Wolverine as well as Charles Xavier recently (with the former returning in Phoenix Resurrection: The Return of Jean Grey, Wolverine showing up in Captain America, The Amazing Spider-Man and The Mighty Thor and Charles Xavier coming back in Astonishing X-Men) , and the fact Marvel has been making X-Men toys, two X-Men TV shows (which were in conjunction with Fox), and featuring the X-Men in two mobile games (see above) as well as a deal with Fox subsidiaries to make a new game. Even Marvel Legacy, a soft relaunch of the Marvel Universe, had Franklin and Valeria Richards (who are FF characters) return and revived Marvel Two-In-One with Ben and Johnny searching for Reed and Sue.
  12. There was originally an inescapable infinite combo that can be done with Spider-Man and the Reality Stone. While it doesn't deal much damage, it is easy to do and extremely frustrating to be caught in.
  13. Loading times that are Sonic '06 levels of bad!
  14. Only five new characters (Well more like five and a half: Jedah, Ultron, X, Gamora, Captain Marvel) and a returning character, Thanos (Since he previously appeared in MvC2 but his move-set was completely redone). All other characters in the base roster are rehashes from UMvC3 and some of the returning characters choices are questionable (Nemesis, Firebrand and especially Spencer). There are more newcomers but they are all DLC.
    • Also worth noting: Spencer had his classic Bionic Commando design as an alternate costume in UMVC3, with his shade sunglasses, army uniform, and red buzz-cut, yet for some reason, MvC:I decided to go back to his irrelevant Bionic Commando reboot design. (The one where he wore dreads and His Wife was his Bionic arm...) Now yes this was his default design in the last game, so you could say they wanted to keep consistency, but thing is they clearly had the resources to the classic version, in fact a modder on PC already did just that , yet Capcom ignored it and went the lazy route. Whats funny is, X was technically an alternate costume for Zero from the last game, yet he got worked into his own character slot, with new moves no less. All Capcom would've had to do with Spencer was swap the models, but keep the same move set in tact. Instead, they couldn't be bothered to.
    • Thing is, at least in MVC3, that version of Spencer was appropriate for the time since that was around the time period when the Bionic Commando reboot was released/relevant (love it or hate it, that is a fact), but there was no excuse to bring it back for this new entry when clearly there was a better alternative. (Especially when his alternate costume favors more of the fun nostalgia that faithfully represented the franchise he was from, unlike his new current look.)
    • Speaking of irrelevant designs... DmC: Devil May Cry's Dante is now a DLC skin in the first wave of costumes. Enjoy...
  15. One of the DLC characters (Sigma) makes no sense being DLC since he is one of the two main villains of the game and Ultron who is the other main villain of the game is playable from the base roster. Black Panther and Monster Hunter aren't much better since they appear in the story mode.
    • Also worth noting: Valkanda - Plains is Black Panther's stage in the game, yet Black Panther is sold separately. This would be the equivalent if Dragon Ball FighterZ made Cell a DLC character, despite the Cell Games Arena already being in the game. Little things like this leave the customer feeling ripped off.
  16. The DLC is ridiculously expensive. (And that's just for the costumes... Wave 1 to be exact.)
  17. Venom's voice. (It could've been deeper, and less cringe. And to some extent, it almost sounds more like a voice for Carnage than Venom.)
  18. No character endings in the arcade mode.
  19. Terrible Sound effects
  20. Reused super moves animation from UMvC3, while some has a new animation.
  21. The PR of this game which said that characters were just functions and that professional players cared less about the character and more about how they played. This statement only served to anger more people more than anything.
  22. The stages look lifeless with nothing happening in the backgrounds.
  23. Short in Gameplay modes both online and offline which just screams wasted potential.
  24. The story mode shows enemies like the Dah'ren Moran, a giant Symbiote, M.O.D.O.K and Grandmaster Meio but you never fight them, they just appear in the cutscenes and in-game background enemies.
  25. During pre-release promotions for the game, Marvel and Disney would not allow Capcom to show any of their characters being defeated, as they wanted them to be portrayed in a more positive light.
  26. Underwhelming voice acting. And unlike the previous game, the Capcom characters (and still the Marvel characters) don't have Japanese voice options.
  27. Captain Marvel's "Major Carol Denvers" costume DLC is PlayStation 4-exclusive, a practice that is anti-consumer to Xbox and PC players.
  28. The gameplay is simplistic and dumbed down, as you can just simply perform a combo by tapping a single button, though you can turn off the auto-combos and perform the combos normally.
  29. The game uses a 2-on-2 tag system rather than the traditional 3-on-3 system, which is the charm and lore of the Marvel vs. Capcom franchise. Although, the first 3 games in the series did have 2-on-2.
  30. It's a lot slower paced in terms of gameplay, as opposed to the previous games being fast-paced and having rapid-fire action that makes the franchise memorable.
  31. Missing of Capcom characters, such as Felicia, Tron Bonne, Roll, Viewtiful Joe, or Amaterasu, Vergil, and Trish. Same with Marvel characters like Shuma-Gorath, Taskmaster, War Machine and (as mentioned earlier) the entirety of X-Men and Fantastic Four cast.

Good Qualities

  1. The gameplay is still great. In fact, it might be the best in the entire Marvel vs Capcom series.
  2. The graphics, beyond the not so great character models and art style, at least look good.
  3. The new mechanics are okay.
  4. They finally remixed X vs. Zero and it's awesome!
  5. While the Stones from the Collector's Edition are poorly done, the four character statues look great.
  6. They finally added a male Darkstalkers character since Anakaris (Jedah).
  7. The concept of the stones in battle is great and while they still need balance, it's a lot better than the X-Factor of UMvC3.
  8. X was finally added to the roster (even if his moveset is a little underwhelming).
  9. Even though his voice is kind of bad, it's great seeing Venom again after he was ditched from UMvC3.


When it came out, it received mixed reviews from critics, but more negative ones by long time fans, criticizing it for the ugly graphics, forgettable music, the disjointed story mode (even more than Street Fighter V) and the most obvious of all, the roster. Capcom had project the game to sell 2 million copies, but it only managed to sell one million by the end of 2017, underperforming it as a result. Due to the long time damage the game has done, Capcom and Marvel quietly cancelled their negotiation and hasn't spoke about it since, until 2021, when Youtuber Maximillian Dood started the hashtag #FreeMVC2 to get Marvel vs. Capcom 2 released on modern platforms, which it worked as it caught Digital Eclipse's interest in porting it. The negotiations are still ongoing.



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