Mario Tennis: Ultra Smash
Mario Tennis: Ultra Smash is a tennis game developed by Camelot Software Publishing and published by Nintendo for the Wii U in November 2015.
Why It Sucks
- The game was rushed for the 2015 holiday season due to the fact that Star Fox Zero got delayed until 2016, and that Nintendo wanted a game for the 2015 Holiday Season on the Wii U (so much for "a rushed game is forever bad", by Shigeru Miyamoto).
- Lack of features like game modes and alternate ways to play which the previous Mario Tennis games had, such as a Tournament Mode.
- The Jump Shot and Mega Mushroom mechanics; They seem to be a good idea on paper but are unfortunately used poorly and both of them can get easily boring after a while.
- Boring multiplayer and even online multiplayer.
- Unlocking characters is extremely easy (if you want to unlock Toadette, for example, you just need to play 10 Mega Battles or spend 5,000 coins).
- Only one court to play in the entire game, but you can change the type to make it like the other Mario Tennis games, though.
- Lack of other features and extras which makes it feel like an unfinished game.
- Occasional gameplay frustrations.
- Dumb AI.
- Useless hook.
- It is overpriced. It costs $60 when there was very little content.
- Good graphics.
- Classic and Simple Tennis modes don't overstay their welcome.
- Good choice of characters.
- Features Amiibo support.
- Fast-paced, arcadey action.
- Deceptively nuanced shot mechanics.
Ultra Smash received "mixed" reviews, according to video game review aggregator Metacritic.
IGN's Marty Sliva gave the game 4.8 out of 10, calling it "a bare-bones, lackluster addition to Mario's sporting adventures". He also compared it unfavorably to its predecessors by stating "that Mario Power Tennis on the GameCube managed to include more characters, interesting modes, and varied courses a decade ago is a bit insulting." GameSpot's Scott Butterworth similarly criticized the lack of game modes and alternate ways to play and awarded the game 6 out of 10. Nintendo World Report's Daan Koopman lambasted the game for having "just one stadium, limited online options and less features than the previous 2 entries."In its first week of release in Japan, it sold 55,331 units, which made up 80% of its initial shipment.