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Killjoy

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Killjoy
Killjoy Amiga.png
Genre(s): Shooter
Platform(s): Amiga
Release: 1996 (unreleased)
Engine: AMOS
Developer(s): Stuart Ashen
Country: United Kingdom

Killjoy is a video game developed by Stuart Ashen in 1996 for the Amiga, but it was never released to the public.

Why It Sucks

  1. After the loading screen (which said "Loading, please dance" instead of "Loading, please wait"), the game pointlessly tells you how much free RAM your Amiga computer has.
  2. The game has a lot of unauthorized material:
    • The title screen features sprites from various ZX Spectrum games such as Jet Set Willy and Spy Hunter, which have nothing to do with the game.
    • The sound effects are taken from various films, such as Hudson from Aliens shouting "Game over, man!" when you lose all your lives.
  3. The music that plays on the title screen is called "Cabbage", a cheerful public domain tune that doesn't fit with the game. It also doesn't loop properly, as when the song ends, it plays through the whole song again really quickly before looping back with normal speed.
  4. Really boring gameplay. All you do is shoot enemies that attack you.
  5. There's no point shooting people that run from one side of the screen to another, since they'll never attack you. The only enemies you have to worry about are people that come from the windows, and people with knives that stab you.
  6. The game will only run on an Amiga 1200, despite the fact that it looks like it could run on A500 or A600 machines.

The Only Redeeming Quality

  1. The rotoscoped sprites look pretty good for a game programmed in AMOS.

Trivia

  • All of the game's sprites were rotoscoped from Stuart Ashen's movements, with the exception of the man in the green jumper, whose running animation was rotoscoped from Jodie Foster at the start of the Silence of the Lambs.
  • The reason why Killjoy was never released is due to a school shooting that occured in Dunblane before Stuart Ashen could compile the game. Due to the aforementioned shooting, and the declining interest in the Amiga at the time, Stuart thought it would be tasteless and insensitive to release a game where all you do is shoot people, and thus, never released it.
  • There was an updated version of Killjoy released in 2016 with some additional extras.
  • Originally, Stuart wanted to make a "William Tell" bonus round, where the player had to shoot an apple off a person's head while the crosshair flickered around, very similar to what Hunter for the Atari 8-bit series did a year prior, but he decided not to include it because, in his own words, "it wasn't any fun".

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