Kasumi Ninja is a fighting game released in 1994 for the Atari Jaguar. It was developed by Hand Made Software and published by Atari Corporation. In the game, various fighters kill each other for a chance to take down the demonic warlord who took over Kasumi Island.
its also regarded as one of the stupidest and worst Mortal Kombat clones, and some critics considered the game as one of the worst games of all time.
A sequel was in development for the Jaguar CD but it was cancelled.
Why It Sucks
- Just choosing a character is a chore, as you have to walk around in a 3D room in 1st-person view to pick your character.
- The characters range from generic to stupid
- Senzo, Habaki, and Gyaku (first form): are the most generic ninjas you can imagine.
- Thundra is just a typical amazon woman, also her name is stupid since Thundra would imply that she has ice abilities.
- Jagi is just a generic kickboxer who looks like a discount Liu Kang.
- Alaric looks more like a drunk villager that got into a bar fight.
- Pakawa has the most literal design of a tribe boss imaginable, and his expression on the versus screen makes him look stupid.
- Danja literally looks like a whore in a catsuit.
- Angus dresses in common Scotsman's clothes, and also has the most infamous special move in the game, making it impossible to take him seriously.
- Gyaku's second form looks like a crappy tokusatsu monster that wouldn't be out-of-place in one of the old seasons of Ultraman.
- You can only play as the two ninjas (Senzo and Habaki) at the beginning. You must defeat the other characters to unlock them.
- Awful digitized graphics.
- Bad, unresponsive controls only made worse by the Atari Jaguar's poorly designed controller.
- Dull, slow gameplay.
- Bad music.
- Ridiculous special moves. One of the characters, Angus, has a special move that involves him lifting up his kilt to shoot a fireball from underneath.
- Input for the special moves is horrible and inconsistent from other fighting games; instead of button combinations or doing quarter-circle motions on the D-pad to throw projectiles, for instance, you just hold down one button and tap in any direction.
- This game was one of many blatant and poorly done Mortal Kombat rip-offs to the point of using the same gameplay, type of moves like the uppercut, and the same amount of characters, is also notable that Mortal Kombat II came a year prior to Kasumi Ninja making this game look even worse.
- This was one of those games to wimp out by censoring the finishing moves and blood, which was actually one of the reasons why Mortal Kombat got popular.
- The way the game did this was by using a parental control feature that allowed parents to toggle the level of violence using a six-digit password. When the parental lock is enabled, a code is needed to select the "Gore Fest" violence level (which is the highest and the only one with finishing moves).
- Senzo, Habaki, and Gyaku's first form all reuse the same sprites (albeit with different palettes) and share identical move sets, the only difference is that Senzo has a different fatality, but Gyaku and Habaki share the same one.
- You must beat the first and second forms of Gyaku 3 times each one unlike every other character in the game.
- If you lose against the Gyaku's second form, you have to fight his first form again.
- The ending is nothing more than text describing what happened to the characters after defeating Gyaku, which is rather disappointing.
- The announcer's voice sounds terrible (and could be considered casually racist.)
- The plot doesn't make sense (why are they all fighting each other if they're all after the same guy?)
- Angus with his stupid special move can easily make you laugh.
- It was one of the first games to implement parental controls, which would become a standard feature in most modern consoles.
- It's fun to hear the announcer say: "Cho No Mercy!".
The game was universally panned by critics. It has been criticized for being a blatant rip-off of Mortal Kombat (including gameplay, digitized graphics, and graphic violence) with poor controls. GamePro commented that the graphics are technically impressive, but often unpleasant to look at due to aesthetic choices such as the palette-swapped characters, the massive blood drops, and Angus's kilt-lifting move. They also criticized the controls, the music, and the announcer's voice, and concluded "Kasumi's a 64-bit warrior destined to remain in the shadows of deeper 16-bit fighting games." Next Generation Magazine gave it one star out of five, calling it "a tragic example when good ideas are poorly executed" and citing "jerky animation", "sluggish control" and "baffling gameplay mechanics that discourage close-up fighting".
In a retrospective review, Allgame praised the game's visuals, but criticized the controller and concluded the game to be no more than "a horrible cash-in" Mortal Kombat clone that "should be ignored by all but the most devoted 64-bit Atari Jaguar fans." GamePro summarized that "Kasumi Ninja was a terrible, terrible Jaguar title - bad controller, bad controls, terrible menu set, forgettable characters, and an utterly unoriginal premise - that, thankfully, history has forgotten."
In 2009, Topless Robot ranked it as the fourth worst Mortal Kombat rip-off. In 2011, UGO.com included it in their list of the 102 worst games of all time. That same year, Complex called it "one of the worst Jaguar games ever released in a sea of awful Jaguar games." In 2012, Complex also ranked it as the fourth worst fighting game of all time, adding, "It was hard choosing amongst Ultra Vortek, Fight for Life, and Kasumi Ninja for the worst Jaguar fighting game, but we’re going to go with the last one mentioned because it’s probably the most famous. And also the worst."
- Published in Japan by Messe Sansao, Inc.