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Kao the Kangaroo (Game Boy Advance)

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Kao the Kangaroo
Definitely not a knock out punch.
Genre(s): Platform
Platform(s): Game Boy Advance
Release: NA: December 11, 2001
EU: December 14, 2001
Developer(s): Titus Interactive Studio
Publisher(s): Titus Interactive
Country: France
Series: Kao the Kangaroo
Successor: Kao the Kangaroo: Round 2

Kao the Kangaroo is a platform video game released in 2000. It was developed by X-Ray Interactive and published by Titus Interactive for Microsoft Windows and Dreamcast. The Game Boy Advance version of the game was developed by Titus Interactive Studio.

Why It Sucks

  1. The run button is mapped to Up on the D-Pad. This is extremely awkward and there are other buttons that could've been mapped to it.
  2. It is a generic 2D platformer with nothing new to offer in the genre.
  3. The enemies are relentless and have janky yet fast movement...not helped by the fact that the punch attack is the most stubby and short-ranged punch in existence.
  4. The enemy AI is brainless, they just throw themselves towards Kao when in proximity.
  5. There is a tail attack, but it's hampered by the fact that it's close to the ground, making it practically worthless when attempting to attack flying enemies or enemies above you.
  6. Some enemies have ranged attacks that can juggle you and carry you halfway across the stage.
  7. The beginning cutscene has almost no explanation of what's happening. You just see some hunter guy put a kangaroo in a cage.
  8. The box art looks cheap, almost like some crappy form of web clip-art. It doesn't even give Kao proper googly eyes.
  9. The game does have some snowboard and spaceship stages, but the snowboard is too fast and the spaceship is too slow. Speaking of which, there is the "HT Jump" on the snowboard level is nearly impossible to land without losing.
  10. The ending is just the word "END" on a gradient and almost nothing else, aside from the ending cutscene where all the kangaroos carry the defeated hunter guy in a cage. It also goes on for far too long.
  11. Kao's boxing gloves are really underpowered, they can't finish an enemy with one hit and require multiple hits to actually knock out an enemy, unless you play on Easy.
  12. The game uses a password system when most GBA games at the time used flash chip back-up for save slots.
  13. Although you get some decent height with your jump, you rise and fall very quickly, making some platforming bits a tad on the clunky side.
  14. Occasional glitches.
  15. It's easy to get cheap deaths, especially from the infamous "HT jump", the entirety of the first level, and all the bosses in the game.
  16. The snow makes it harder for the player to see what they are doing.
  17. The first boss takes a total of 110 hits just to kill it, meaning it's extremely tedious. Also, every other boss takes a similar number of hits.



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