Kamen Rider: Summon Ride!

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Kamen Rider: Summon Ride!
Kamen Rider Summon Ride box cover.jpg
The last thing this beloved 50-year old franchise needs are some microtransactions.
Genre(s): Action
Figure Summoning
Platform(s): PlayStation 3
Wii U
Release: December 4, 2014
Developer(s): Eighting
Publisher(s): Bandai Namco Entertainment

Kamen Rider: Summon Ride! is a figure summoning action game developed by Eighting and published by Bandai Namco.


The story takes place in another world from ours called the "Crystal World," where Kaijin appeared and slaughtered all but three inhabitants; A pixie known as Memor, an owl known as Minooku, and a fairy queen known as Treina. The Kaijin attempts to start a Crystal Hazard that can cause inter-dimensional catastrophes, and the memories of Kamen Riders are summoned to save the Crystal World.

Why It Deserves a Rider Kick

  1. Everything about the story is really non-Kamen Rider. It's just a typical fantasy RPG with Kamen Riders stuck on it.
  2. The Riders do not talk and are merely silent protagonists that are considered summons. They are also not the actual Riders, just memories sealed inside crystals.
  3. The characters have good voice actors, but they just lack any form of redeeming qualities. The pixie can get really annoying in the tutorial stages since she would pause and zoom in frequently virtually every step you make during the early game. Despite the monsters having supposedly slaughtered all but three inhabitants, the trio are still talking as if nothing happened and don't seem to be bothered by it at all.
  4. Enemies completely ignore Kamen Rider lore. Some of the strongest monsters from previous seasons becomes early-game bosses and either are severely weakened, magnified to incredible sizes or are mass-produced, and Form Changed Protagonist Riders are being mass-produced as enemies for no apparent reason. You also get to fight some bosses multiple times.
  5. Unlike Amiibos, the Rider data is stored inside the figure, instead of the game's cloud. If it gets damaged somehow, the figure's level resets to 1. No exception, even at level 99.
  6. During the initial era, there is no indication when the game finishes inputting the Rider data. This completely defies even basic gaming logic; even NES games with save files tell you that the game is saving. The input indicator is updated with a patch a week later, but it does not change the ineptness of the developers.
  7. The game can frequently crash or freeze when inputting a Rider OR using a special attack.
  8. If you summon a Rider figure, you cannot skip its introduction animation!
  9. Abnormally long reading and loading times both with figures and loading stages.
  10. This game is notorious for the worst pay to win system in history. Not even EA, 2K, Bethesda, Valve, Ubisoft and Activision Blizzard would act this merciful in front of this thing. And no, this is not a joke.
    • While the game does not feature any microtransactions and DLC unlike most other games made by Bandai Namco, it uses real retail figures and Rider Chips which are used to change the Rider's forms for a limited amount of time. Rider Chips are very important, as they are able to smooth battle progress by increasing a Rider's DPS, and can only be obtained via Gachapon Machines or snack toys whose contents are completely random. The full set costs 21252 yen (193.78 USD) on top of the starting bundle being a full price retail game of 8550 Yen (77.86 USD). This will increase based on RNG due to Gachapons being involved.
    • The default package only contains three Riders, which are respectively Fire, Water and Wind. The game has five Rider elements, which means that the remaining two which are Light and Darkness, need to be bought. The game frequently features areas leading to secret chests locked behind gates that require Light and Darkness Riders to open, while others even require specific, paid riders. This is basically summing up as pay to get 100% map completion, which is virtually unheard of EVEN by most pay-to-win games.
    • The leveling of Riders stop at 99, and it only goes to 100 if you have the full rider set, which is not stated anywhere in the game. While you might think that it is just one level, there is a steep stat increase between 99 and 100, and you can only equip some items at level 100.
    • There is a four-player mode, but there are only three figures.... How are you going to do it without paying? To top it all off, nobody can change forms when playing as four players and only one can form change when playing as three.
  11. Despite all sorts of powerful protagonist riders and monsters being mixed into the enemy pool, regular enemies have only one attack.
  12. Recycled and bland stage layout. They are all just long passageways and rooms. No puzzles and very few gimmicks that can benefit the player. Just a series of blank rooms and corridors, although later stages introduce gimmicks that do nothing other than harm player Riders.
  13. The game's text is completely in Hiragana while the game is intended for kids at 12+, indicating that it might be intended for younger audiences. Older Japanese audiences have trouble reading pure Hiragana.
  14. Impossible difficulty. While this is marketed as a kids game for youngsters at 12 years or older, it is reported that not even professional players can clear this game reliably with the default package, lest be a kid. You cannot change the difficulty and because of this, this game is blatantly pay to win.
    • Enemies can attack off screen and have infinite detection range while the player has no time to recover and can just get stun locked to death by weaklings. To top it all off, even weak enemies have ridiculous amounts of HP and do as much damage as a boss straight out from Dark Souls. The game also frequently traps the player in unreasonably small spaces.
    • Bosses can kill even level 99 Riders in 5 to 6 hits and have abnormally high amounts of HP just like the regular enemies.
      • Final boss can kill a player character at max Lv100 in a few hits and has abnormally high amounts of HP, along with outright unpredictable and frequent attacks. If you do not do enough damage in time, it will increase its stats.
    • You also cannot heal, so the number of lives you have is dependent of the number of your figures. 3 is definitely not enough.
  15. The game is a paradise for bugs because it suffered from rushed development. To rub salt in the wound, one of the patches even add bugs into the game.
  16. Some Riders do not have form change chips and using them puts the player at a severe disadvantage.
  17. It lacks almost half of the secondary Riders of the franchise: G3, Knight, Kaixa, Ibuki, Zeronos, and Ixa.
  18. The variety of monsters in this game is extremely shallow.
  19. No Rider compendium or other visual material.

Redeeming Qualities

  1. High-quality voice actors.
  2. The opening movie is very well-done and has a nice-sounding theme.
  3. Excellent HD graphics.
  4. The Rider summoning animation is awesome, although you cannot skip it.
  5. The Rider figurines themselves look cool and can compensate as free toys to whoever bought this game.


Despite Famitsu giving it 7/10, Kamen Rider Summon Ride! is considered so horrid, that the Japanese "Kusoge of the Year" awards "awarded" it a top prize at the console department, due to its abnormal pay-to-win style gameplay that not even EA or Activision would dare do for now. Amazon ratings were also extremely low {{{label}}} and 78% one star on the Wii U. The GameCatalog of AtWiki says it all by itself.



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