KRTL: Jay und die Spielzeugdiebe
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KRTL: Jay und die Spielzeugdiebe (which translates to KRTL: Jay and the Toy Theives) is a game released by RTL Playtainment for the Game Boy Color in 2001.
Why It Sucks
- If you enter a door to another room, you can't backtrack to collect toys you missed
- The enemies can bounce you back farther than Nabbit getting bounced in New Super Luigi U, and sometimes it can bounce you off important platforms, making you have to redo the trouble to get back on it.
- No story or tutorial at the beginning of the game.
- False advertising:
- There are 10 levels, not 39.
- There is no cereal-related level at all
- There isn't a power-up that allows Jay to use his "GRR" attack underwater.
- The final level is literally just a boss.
- Horrible level and minigame design
- The + Blocks are useless, because WHY make an controller to a controller? Especially in level 7, where one and a ! Block are placed in separate locations, and if you screw up while controlling the laser panels using the ! Blocks, you literally have to work your way back to the other room to activate it using the + Block again.
- On the final level, when the boss is defeated, the lasers are still present.
- Poor placement of enemies and moving platforms.
- Often times, an enemy appears out of nowhere when you return to previous spots.
- Some gaps require trial and error to jump over
- When you enter a door to a higher place, it is possible to fall off to a lower place only to go through the trouble again to get back on.
- Sometimes, when you are about to fall somewhere, it is impossible to know if you are gonna fall off a platform or run into an enemy until it's too late, in a similar manner to Kid Kool and the Quest for the Seven Wonder Herbs.
- Sometimes, you can get stuck inside a platform and you have to reset the game to get out.
- You only have 1 life, and there are no health items or checkpoints whatsoever! Heck, a YouTuber known as Luna Mondstrosity had to play this game with lots of savestates!
- All even and odd levels use the same 2 music tracks.
- THE "NOT ENOUGH TOYS" SCREEN HAS GLITCHED GRAPHICS! Also, the text is misleading, it says "du hast nicht genug spielzeug gefunden. Geh zurück und suche weiter", which translates to "You did not find enough toys. Go back and keep looking." The reason this is misleading is because not only you have to collect the leftover toys, but you also lose the toys you found.
- Low minigame reward (it only gives you an extra heart). What makes it worse is that it claims it gives you an "extra try", which isn't true.
- The amount of time or items required in each minigame (except for the minigame where Jay has to use a rocket to get to the bottom of a gorge) is 100. How long.
- Bland ending, as there are no credits and unfitting music.
- If you hold the B button and you are moving when Jay hits the top of the screen, he falls like he hit his head on a solid block
- The falling projectiles found on a few levels can get extremely annoying and repetitive
- It is possible to avoid collecting the toy after defeating the boss on the final level.
- Sometimes, having to wait for moving platforms can get very annoying and frustrating, especially when you have to flicker switches on/off
- There is a black spot on the RTL Playtainment logo.
- Jay's appearance in-game is different from his appearance in the end cutscene, the minigames, and on the RTL Playtainment logo.
- Some of the sprites are misleading or don't make sense. (Example 1: On the minigame where Jay has to the bottom of a gorge, when he crashes, he and his rocket shrinks instead of him crashing. Example 3: On the Frogger-like minigame, when Jay falls into the water, he appears in a bubble instead of him falling into the water, making a splash effect.
- Some of the sprites look horrible, such as Jay waves to the camera when he stands still, he looks more like he is dancing oddly.