Jim Henson's Muppet Adventure: Chaos at the Carnival

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Muppet Adventure: Chaos at the Carnival

Muppet-Adventure-MS-DOS.jpg

Muppet-Adventure-Apple-II.jpg

Muppet-Adventure-NES.jpg

This game is total CHAOS!
Genre: Action
Platforms: Nintendo Entertainment System
Commodore 64
Apple II
MS-DOS
Release Date: Commodore 64, MS-DOS, Apple II
1989
Nintendo Entertainment System
November 1990
Developer: Micromosaics
Mind's Eye (NES)
Publisher: Hi Tech Expressions
Franchise: The Muppets


Jim Henson's Muppet Adventure: Chaos at the Carnival is a 1989 video game that was released for the Apple II, Commodore 64, MS-DOS and Nintendo Entertainment System. It was developed by Micromosaics and published by Hi Tech Expressions. The NES version was developed by Mind's Eye.

Plot

The Muppets travel to a carnival and have to save Miss Piggy from Dr. Grump.

Why It Sucks

  1. The game suffers from poor play control. The NES version has an input delay issue, meaning that you will get hit by enemies or obstacles when you're trying to avoid them.
  2. The mini-games are just not that fun. Each one has their own sort of problems:
    • In Kermit's first mini-game, River Ride, you can easily get stuck behind rocks and shoals, with no way to get out besides dying. There's an instant death trap where a carnival worker shows up out of nowhere that will instantly kill Kermit, regardless of how much health he has.
    • Animal's mini-game, Car Course, is a driving game with an obstacle course that is very difficult to avoid the harmful obstacles because of how slippery the controls are.
    • Gonzo's mini-game, Space Ride, is a space shooter that is difficult to avoid the enemies. It's Gradius and Life Force/Salamander meets Solar Jetman, without the charm from either one of those games.
    • Fozzie's mini-game, Amazing Maze, is grueling because you have to beat all thirty levels in one sitting in order to get the key.
    • The final mini-game, Dr. Grump, is a side-scrolling platformer that doesn't play anything like the other mini-games. You have to guide Kermit and fend off enemies with a feather that acts like a sword. The floaty jumping mechanics make it very easy to fall into the bottomless pits and die.
  3. For the NES port, you have to press B to jump. Other games had A to jump.
  4. The graphics are just not that good. It is difficult to tell what hazards are, and sometimes the lack of detail makes the game look worse than it is.
  5. It is possible to lose all your progress in a mini-game by accidentally pressing the leave ride button. It doesn't save the progress either - you'll have to restart the ride from the very beginning.
  6. There is no mercy invincibility. Getting hit by multiple obstacles will drain multiple units of health, or outright kill the player if they're weak enough.
    • Furthermore, your health does not refill between stages.
  7. The final bosses are way too hard for the wrong reasons. If the Grumpasaurus rushes you at the start of the fight, you'll die because of how poorly designed the game is.
  8. The ending is only Miss Piggy berating Kermit for taking too long rescuing her.
  9. There are no continues in this game. Once the player is out of lives, they have to restart from the beginning.

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