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Jarhead Games

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Jarhead Games
Their name indicates that during production they poured jam out of the jar, sticking their heads there. And that explains a lot!
Type: Subsidiary
Founded: December 2001[1]
Founder(s): Russ Bullock
Bryan Ekman
Headquarters: Vancouver, Canada
Parent: Piranha Games

Jarhead Games was a Canadian video game developer and subsidiary of Piranha Games known for developing budget-priced games aimed at casuals. Jarhead collaborated with Groove Games, ValuSoft, Vivendi Universal Games and Crave Entertainment when it comes to the publishing process of their games.

List of video games

Game Year Publisher Platforms
Elite Forces: Navy SEALs 2002 ValuSoft Microsoft Windows
CTU: Marine Sharpshooter 2003 Groove Games Microsoft Windows, iOS
Elite Forces: Navy SEALs - Weapons of Mass Destruction ValuSoft Microsoft Windows
Western Outlaw: Wanted Dead or Alive Groove Games
Marine Sharpshooter II: Jungle Warfare 2004
World War II: Sniper - Call to Victory NA: Groove Games
EU: City Interactive
Army Ranger: Mogadishu 2005
Outlaw Chopper 2006 Vivendi Universal Games
DMZ: North Korea Vivendi Games
NRA Gun Club NA: Crave Entertainment
IT: 505 Games
PlayStation 2
Bass Pro Shops: Trophy Hunter 2007 Vivendi Games Microsoft Windows, Xbox
Marine Sharpshooter 3 2007 NA: Groove Games
EU: City Interactive
Microsoft Windows

Why Their Games Sucked

  1. Unlike their parent company, the studio was focused on developing low-quality shovelware games that were usually unfinished, if not unplayable. These games were done at a low production cost, but no games that have been rushed in the production process have achieved any success.
  2. Their games were usually graphically outdated by several years. Worthy examples are Western Outlaw and Outlaw Chopper.
  3. There is no such game that at least had an interesting soundtrack. What's worse, in some games don't have any soundtrack. Examples are Elite Forces: Navy SEALs with its sequel.
  4. From what can be deduced, Jarhead did not accept criticism, not learning from mistakes, creating as bad games as during the debut of their first game.
  5. Terribly programmed artificial intelligence. In the case of Navy SEALs, a teammate could not let you into the room, and opponents could get stuck in the walls, running permanently.
  6. This is one of the companies that was able to completely destroy the potential of the Monolith Productions' LithTech engine, like the rest of the most inept developers.
  7. Some games, such as Navy SEALs and Western Outlaw, have an artificial difficulty. In Navy SEALs, in the penultimate stage, you need to run away from the helicopter, but usually they can kill you. You must have a full health and you need to perform Bunny Hop on the gate with the exit and make a quick save before the helicopter attacks again. In Western Outlaw's situation, the game has terribly useless weapons that mostly do no damage, or some have fairly little damage.
  8. These games are not only frustrating, but boring. Great example is Marine Sharpshooter II, where there are a small number of opponents and mainly you have to walk on giant maps where there is mostly empty jungle.
  9. Bad voice acting, especially in Outlaw Chopper.
  10. Sometimes the textures can't read. Most often such anomalies occur in Navy SEALs: Weapons of Mass Destruction.
  11. Their games usually disappoint in terms of length of games. You can usually finish these in a few hours.
  12. Almost nonexistent stories.


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