Human Killing Machine

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Human Killing Machine
This, unfortunately, isn't the only time that Tiertex makes a sequel to a Capcom game.
Genre: Fighting
Platforms: Atari ST
Commodore 64
Amstrad CPC
ZX Spectrum
Release Date: 1989
Developer: Tiertex Design Studios
Publisher: U.S. Gold

Human Killing Machine, also known as HKM, was a 1989 fighting game developed by Tiertex for various home computers as an unofficial sequel to their port of the first Street Fighter, using the same game engine, but different characters to the original Street Fighter.

Why It Sucks

  1. Like with the Tiertex port of Street Fighter, HKM is very slow-paced and has choppy framerate.
  2. Like in the original Street Fighter, there's no character select screen. You can only play as Kwon, an expy of Ryu who's a Korean fighter that, for some reason, wears boxing gloves.
  3. No two-player mode.
  4. Bad animation, the characters just shuffle across. The developers made it so all of a given character's frames of animation could be shoehorned into a single screen worth of space.
  5. No parallax scrolling or any stage scrolling at all.
  6. Kwon has no special moves.
  7. Horribly unbalanced opponents with overpowered moves. For instance, Igor, the very first opponent in the game, can instantly kill Kwon by hitting him with his rifle. Also, the opponent's health can regenerate, but not Kwon's, making it unnecessarily difficult to knock the opponent down.
  8. Horrible controls.
  9. No sound effects whatsoever (on the Atari ST version), and terrible music.
  10. An awful strength system for Kwon. Initially, he starts out as "Strong", can be knocked over five times and only needs to knock down the opponent three times in order to win. However, for example, if Kwon performs badly, he is declared "Weak", and needs to be knocked down three times whereas the opponent needs to be knocked down five times to win. Combined with the unbalanced opponents and regenerating health, this just makes the game even harder than necessary.
  11. The opponents all look ridiculous and are loaded with racial stereotypes like it's been made for a joke:
    • The first opponent is in Moscow, named Igor, who is a Soviet soldier that wields a rifle.
    • The second opponent is Igor's dog, named Shepski.
    • The third opponent is in the red light district of Amsterdam, named Maria, who is a prostitute.
    • The fourth opponent is Helga, who, like Maria, is also a prostitute.
    • The fifth opponent is in a bullfighting arena in Barcelona, named Miguel, who is a matador.
    • The sixth opponent is a bull named Brutus.
    • The seventh opponent is outside a cottage in Germany, named Franz, a waiter who throws an infinite supply of wine bottles.
    • The eighth opponent is Hans, who looks like he came out of a European 1970's porno movie.
    • The ninth opponent is in Beirut, named Sagan, who looks like a terrorist.
    • The tenth and final opponent in the game is Merkeva. He's the biggest opponent of them all and has only six animation frames, two of which are only used when he's defeated.
  12. In the Amiga version, Merkeva's tiles are glitched up, and the issue wasn't fixed.
  13. The 8-bit computer conversions have terrible graphics.

Redeeming Qualities

  1. Decent graphics on the Atari ST and Amiga versions.
  2. It is the first fighting game to feature four-legged animals (Shepski and Brutus) it was released 23 years before Fighting is Magic.



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