Homefront: The Revolution is an open world first-person shooter developed by Dambuster Studios and published by Deep Silver. It was released in May 2016 for PC, PlayStation 4, and Xbox One, and is a reboot which is not actually related to 2011's Homefront.
Why it Sucks
It is not clear why anyone thought Homefront was some hot IP that needed a reboot.
Yes, you read that correctly, this is not a sequel, it is a reboot. Which is hugely disappointed some actual fans or gamers, who were interested for see what happens after the Liberation of San Francisco in the end of Homefront's singleplayer storyline.
Weak story and lore: Most of it is the background of how the world got like this rather than the immediate story of why you should care at all about any of the characters. Thought since this is a reboot, it mostly tells the same story, but some differences here:
North Korea experienced a economical/digital revolution instead of just developing advanced military technology within the past near century, and reunited with South Korea in the 2010s as the Greater Korean Republic.
Kim's dynasty–except for the country's 'founder' Kim Il-sung–has been scrapped in favor a non-dynastic functionally non-communist dictatorship with socialistic themes like Modern-day 'Communist' China.
They occupied the eastern half of the damaged United States instead of the western half in the original. This raises the question of why they're sending their military to occupy a region thousands of miles away on the opposite site of a continent from them.
They try to explain this off-screen through their somehow "good" international diplomacy and eventual military technological advances, and the USA being worse off (due economical collapse from its military mismanagement) which is admittedly slightly more plausible than the first game's explanation.
Bland shooting mechanics.
Only a handful of weapons can actually be used, and this does not include any of the cool futuristic weaponry the enemies get.
Several of the weapon "conversions" are utterly useless.
Bizarre and restrictive inventory system where the player is forced to carry a pistol in one slot, but for some reason has access for sixteen different types of grenade.
Completely superfluous crafting system which is only used to make grenade ammo.
Non-existent stealth system.
Horrendous driving controls.
Many bugs and glitches both due to being rushed and because most of the staff of Crytek UK had already quit before it became Dambuster Studios, over minor issues related to Crytek Germany not paying them.
Unexciting missions and repetitive side quests.
Outdated and drab graphics, despite using CryEngine 3.
Barren world to explore.
Boring and forgettable characters.
Ridiculously large install considering the graphical quality: including all DLC it takes up 63.9 gigs on PC.
Two game breaking glitches that results in you being unable to run, shoot, climb, drive, crouch, jump, or any thing aside from just walk at a slow snail's pace, and the only way to fix this is by starting a new game over from the start, and the truck you have to escort in the final mission will glitch out.
There is an Easter egg that allows you to play the first two levels of TimeSplitters 2.
Modifying weapons into others like a crossbow into a flamethrower is an interesting feature.
Decent voice acting.
The glitches can at times be hilarious.
Many technical issues were fixed via patches.
The game received mixed-to-negative reviews, with Metacritic scores of 54 for PC, 49 for Xbox One, and 48 for PS4. It did no better in terms of sales.