Homefront: The Revolution
|Homefront: The Revolution|
Homefront: The Revolution is a first-person shooter video game developed by Dambuster Studios and published by Deep Silver worldwide and Spike Chunsoft in Japan. It was released in May 2016 for Microsoft Windows, PlayStation 4, and Xbox One. It is a reboot which is unrelated to Homefront (2011).
- Weak story and lore: Most of it is the back story of how the world got like this rather than the immediate story of why you should care at all about any of the characters. Though since this is a reboot, it mostly tells the same story, with some differences here:
- North Korea experienced an economical/digital revolution instead of just developing advanced military technology within the past near-century and reunited with South Korea in the 2010s as the Greater Korean Republic.
- The Kim dynasty except for the country's founder Kim Il-sung has been scrapped in favor of a non-dynastic functionally non-communist dictatorship, with socialistic themes like modern-day communist China.
- They occupied the eastern half of the damaged United States instead of the western half in the original. This raises the question of why they're sending their military to occupy a region thousands of miles away on the opposite side of a continent from them.
- They try to explain this off-screen through their somehow "good" international diplomacy and eventual military technological advances, and the USA being worse off (due to economical collapse from its military mismanagement) which is admittedly slightly more plausible than the first game's explanation.
- Bland gunplay due to the lack of tracers, proper feedback, and how generic the gunfights are.
- Only a handful of weapons can actually be used, and this does not include any of the cool futuristic weaponry the enemies get.
- Several of the weapon "conversions" are utterly useless like the flamethrower.
- The game seems to rip-off certain elements of other open-world games like Far Cry 3 since some stashes require you to figure out how to get to them via finding alternate routes to unlock the door, the idea that you can only use syringes to heal, and transceivers behaving just like the towers from Far Cry.
- Bizarre and restrictive inventory system where the player is forced to carry a pistol in one slot, but for some reason has access to sixteen different types of grenade.
- Completely superfluous crafting system which is only used to make grenade ammo.
- The stealth system is bad, you can get spotted by the enemies by approaching them, but the enemies are really near-sighted and you can easily evade them when they're looking for you by only getting inside a trash can.
- The movement feels off as it doesn't feel like you're walking but sliding.
- The AI is very basic and sometimes dumb since sometimes they won't notice when an enemy is killed right in front of them and as mentioned spot you when approaching them.
- The game had many bugs and glitches at release due to being rushed and because most of the staff of Crytek UK had already quit before it became Dambuster Studios, over minor issues related to Crytek Germany not paying them.
- This included two game-breaking bugs that result in you being unable to run, shoot, climb, drive, crouch, jump, or anything aside from just walking at a slow snail's pace and the truck you have to escort in the final mission will glitch out. The only way to fix the former is by starting a new game over from the start.
- Even after all the updates, the game still has a number of bugs and some of the game is not well optimized. This includes the framerate (which is still unstable as it's still prone to running as low as 17fps in its opening cut-scene, while gameplay outdoors operates between 20-30fps) and the install size (which takes up 63.9GBs on PC and this is including all the DLC).
- Majority of the missions are really standard and bland, and the side content gets repetitive since you do practically the same thing whether it'd be finding 5 radios, helping civilians, destroying vehicles, or capturing strongholds.
- The pacing of the story constantly stagnates due to hardly any progress being made especially when you consider how much time it takes to execute the plan to free Walker.
- Throughout most of the game, the characters never stop talking about how much of a pivotal character Walker is to the Resistance despite never mentioning what he did that made him this all mighty leader. What's insulting is how he shows up denouncing the Resistance near the end and you never see him again afterward. Fortunately, the DLC Aftermath explains this is because he was forced to denounce the Resistance by the North Koreans and you even rescue him.
- The world feels barren and bland. While having the city broken up into three different zones with the Red Zone being the most decrepit and ruined area of Philadelphia, the Yellow Zone being the residential area of Philadelphia, and the Green Zone being the wealthy district of Philadelphia, housing many of the manors of North Korea's Diplomats, and the Government Building, along with affluent residents IS interesting. Most of these areas have very generic gray buildings in ruin. The only thing remotely interesting area is the Green Zone because of how clean and porcelain everything is in comparison to the rest of the world.
- However, one could say this was done on purpose to reflect the state of Pyongyang, the capital of North Korea, compared to the rest of the country in reality.
- The game isn't really challenging and the only thing that makes it challenging is how little health you have.
- There is an Easter egg that allows you to play the first two levels of TimeSplitters 2 and now you can play the entire game including arcade mode.
- In order to play the entirety of TimeSplitters 2, you have to go to the level select and type in a
- Modifying weapons into others like a crossbow into a flamethrower is an interesting feature.
- The story is now told in a more cohesive manner than the first game.
- The graphics are very good, especially the lighting effects and the attention to detail.
- Decent voice acting.
- While some of the characters are boring and forgettable, the four main characters are relevant to the story and their writing is decent, in the words of JarekTheGamingDragon: "they show how they deal within themselves about how they should go about doing while having the same cause".
- The glitches can at times be hilarious.
- Many technical issues were fixed via patches and the game is much better nowadays.
- The expansions are fairly decent. They also solve some major plot holes.
- The first DLC, The Voice of Freedom, explained how Walker made it to the safe house at the beginning of the game. It also added the Nine-Oh, a gang of criminals that hate both the KPA and the Resistance.
- The second DLC, Aftermath, showed what happened to Walker after disappearing two-thirds of the way into the story. He was forced to denounce the resistance after witnessing innocent civilians being killed in front of him. The KPA tortured him, drugged him, and beat him up until he complied. Also, Ethan can now speak and rescues Walker.
- The last DLC, Beyond the Walls, brings everything to a full close. It is the best DLC of the three and even ends on a great note.
- Mayor Simpson seemed to be an interesting antagonist, unfortunately, his role in the story is not that big.
- While the co-op mode is not that interesting, it can be fun with friends.
- Good soundtrack.
Like it’s predecessor, the game received mixed-to-negative reviews, with Metacritic scores of 54/100 for Windows, 49/100 for Xbox One, and 48/100 for PlayStation 4. It also underperformed commercially.
AngryJoe put the game at #6 on his list of "Top 10 Worst Games of 2016" calling the game "painfully average, broken, and generic". He went onto say that the game had potential but throws away everything that made the first game interesting including the multiplayer.