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Head Games Publishing

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Head Games Publishing
It's time to get extreme...
Type: Subsidiary
Founded: 1995
Defunct: August 2000
Headquarters: Minneapolis, Minnesota, United States
Successor: Activision Value
Parent: Activision (1998-2000)

Head Games Publishing, Inc. was an American video game company known for publishing sports games under the Extreme banner, and Cabela's game series.

In July 1, 1998, Activision acquired them in exchange for 1 million shares of Activision common stock. In August 2000, Activision consolidated Head Games Publishing's assets with Expert Software and Elsinore Multimedia to form a new entity, Activision Value.

Notable Games

Extreme Sports


  • Cabela's Big Game Hunter
  • Cabela's Big Game Hunter II
  • Cabela's Big Game Hunter III

Various games

  • Enemy Nations
  • Aftershock for Quake
  • Aftershock Toolbox for Quake
  • Full Strength Strongman Competition

Why Their Games Weren’t a-Head

  1. Quantity over quality. It's especially worth noting how many games they released in 1999.
  2. Poor graphics, not adapted to the standards in which the games came out. The most noticeable ones are Extreme Paintbrawl, Extreme Bullrider, and all main Cabela's games. For example, Paintbrawl used an outdated 2.5D engine, while the Bullrider is famous for its pathetic character models.
  3. Abysmal optimization that is visible in the game Extreme Wintersports.
  4. The game covers look extremely amateurish, which is more like a cover for a photo album.
  5. In the case of Extreme Boards & Blades, like in Classic British Motor Racing and Driver 3, there is a completely weird keyology, not adapted to the particular buttons on the keyboard.
  6. Boards & Blades has absolutely broken gameplay with weird anomalies. For example, you are walking and flying out faster than if you are skateboarding.
  7. Artificial intelligence can be unequal, mostly in Extreme Paintbrawl. Sometimes they are absolute idiots who fool around during the game and get stuck in the walls, or they can shoot perfectly.
  8. The games on the day of release costed $25, which for the quality of their games, the price is absolutely too high.
  9. The voice acting is so bad it's good, especially in Extreme Rock Climbing, when a male voice from the main menu strangely pronounces "Practice Mode" which ended becoming a running gag in many of LGR's videos, alongside "You Loser" when you lose a round on Extreme Wintersports.
  10. The games were horribly rushed, especially Extreme Paintbrawl, which was only made in two weeks, and shows how extremely underdeveloped the game is.
  11. False advertising appearing on the back cover. For example:
    • In Boards & Blades they promise that it is the best skateboarding simulation, but that is not true. In addition, there is generic rock music instead of the ska soundtrack as promised by the back cover.
    • In Wintersports, like the aforementioned Boards & Blades, the cover claims in sub-point "3D Graphics" that it is the best snowboarding game, which is an absolute joke from the publishers.

Redeeming Qualities

  1. They were responsible for publishing Aftershock for Quake, which was an unofficial add-on to id Software's Quake, and it was a success.
  2. Their first published game, Enemy Nations, was a surprisingly good game for its time.



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