Haven: Call of the King
Haven: Call of the King is a 2002 multi-genre Platforming game developed by Traveller's Tales and published by Midway Games for the PlayStation 2. A port for Xbox and Gamecube, and a Gameboy Advance version were planned but all were cancelled.
Why it Sucks
- The game was too ambitious for it's own good. It shoehorns too many different genres into itself, like racing, shooting, space flying, combat, etc and ends up being too unfocused.
- Some of the elements in the game feel ripped off from Jak and Daxter.
- Awful turret sections that feel longer than they need to be and suffer from fake difficulty.
- Many of the different minigames can be very frustrating for the same reason as above.
- In-game models are rather choppy.
- Hit-or-miss voice acting. Some characters are near impossible to understand what they say.
- None of the characters are interesting or memorable, and there is no character development.
- Haven always keeps an overly happy smile even when serious grim situations are happening. This was probably done intentionally to show he is optimistic and never gives up no matter how hard things get, but instead it just comes off as awkward, especially since his happy smiley face looks rather silly.
- In order to fully complete the game, you must do a massive amount of time-consuming sidequests with little hint on what to do or where to go. Often you'll have to explore an entire planet just to find a small hard to notice building to do a sidequest.
- You constantly have to collect orbs otherwise you die, even when doing minigames.
- Very infamous cliffhanger ending with no sequels.
- If you 100% complete the game, all you get is more sequel baiting text and Traveler's Tales' E-Mail address.
- Vetch, the main antagonist of the game, feels too stereotypical to be taken seriously as a villain. And a lot of the things he says are unintentionally cheesy.
- The actual Platforming sections of the game are rather well done.
- Impressive sense of scale for a 2002 game.
- The soundtrack is actually pretty decent.
- Being able to travel to a different planet in a spaceship is pretty groundbreaking, especially for a PlayStation 2 game that came out in 2002.
Haven: Call of the King received mixed reception. The game was praised for it's large scale and platforming sections but was heavily criticized for shoe-horning too many different genres, it's lack of focus, and very poorly executed sequel-bait ending. Likewise, the game sold very poorly.
The game was planned to be the first part of a trilogy, but due to underwhelming reception and bad sales, the sequels were cancelled.