Hard Drivin'

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Hard Drivin'
Hard Drivin'.jpg
"We painstakingly analyze these car crashes for your enjoyment." -UrinatingTree
Genre: Racing
Platforms: Arcade
Amiga
Amstrad CPC
Lynx
Atari ST
Commodore 64
MS-DOS
Sega Genesis
ZX Spectrum
Release Date: February 1989
Developer: Atari Games
Tengen
Domark
Publisher: Atari Games
Namco
Franchise: Hard Drivin'
Next Game: Race Drivin'


Hard Drivin' is a 3D racing game released in 1989 for the arcades and ported to various consoles and home computers the following years. A sequel was made, called Race Drivin' in 1990. An NES version was in development and was finished, but was never released and only prototypes exist. The Commodore 64 version was only released as part of the Wheels of Fire and TNT compilations.

Why It Sucks

NOTE: These mostly apply to the home console versions.

  1. The home console ports have inferior graphics with very blocky polygons. The Commodore 64 version is the worst looking version with nearly everything having blue and yellow colors.
  2. Horrible controls. The car swerves all over the place and can even go off-road.
  3. Very low and choppy framerate, especially in the Genesis and Commodore 64 versions.
  4. No music in game except when watching the "Instant Replay".
  5. Dull and screechy sound effects.
  6. The game's demo unfairly shows the player playing very well. Also the introduction claims that the game's cars are "state of the art sports cars." If racing cars were this slippery to control in real life racers in training would have been injured fatally and not even able to become racers in the first place.
  7. Half of the screen is taken up by the H.U.D. and other useless details. The H.U.D. gauges don't even animate to show how much fuel you have.
  8. The Commodore 64 version doesn't even have the Instant Replay that nearly all the other ports had.
  9. Numerous bugs and glitches. One glitch can cause your car to collide and crash into a wall that isn't even near the car. Another glitch shows your car, in the instant replay video shown when you crash, on top of a barn which you actually drove on the side of.
  10. Only one race track to race on.
  11. The graphics are look like it was made out of Legos.

Redeeming Qualities

  1. UrinatingTree's review had made the game have a cult following.
  2. It's still impressive pulling off 3D polygons without any special chip like the Super FX chip or the SVP chip despite the game running choppy as mentioned above.

Reception

ZZap64! magazine regarded the Commodore 64 port as one of the worst C64 games of all time, criticizing the monochrome graphics, painful slowdown, and the lack of instant replays that were present in the other 8-bit conversions. The magazine gave the game 20%, stating that "Even the AA couldn't save this wreck of a game". The port also has a rating of 1.7 on Lemon64 and is ranked as #22 on Lemon64's "Worst games" list. The port was also ranked at number 72 of Tats top 100 shittiest games. Joe of Game Sack praised the game for pulling off 3D polygons without any special chip in one of Game Sack's Games That Push Hardware Limits video but bashed it for its super low frame rate.

Comments


avatar

Glitchedblood

8 months ago
Score 0
pwned
avatar

Pacsonic9000

6 months ago
Score 0
Would it be possible to hack the Sega Genesis port to run with the SVP chip and the SNES port to run with the Super FX chip? I know that someone hacked Super Gradius on the SNES to run with the SA1 chip found in Super Mario RPG and Kirby Super Star.
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LuigiMan050-5

5 months ago
Score 1

We pastakingly analyzed average car crashes for your enjoyment.

Did you know, that for every car crash, there's a car, that gets PWNEEED!!!!!

Besides, people love cars getting PWNNNEEEED!!!!

For safety reasons, the drivers inside are getting PWWNNEEEED!!!

As they respawn in the form of another driver, PWNNNEEEED!!!!

There are six million ways to get PWNNNEEEED in this game!

Choose one! Hold on, wait for it- PWNNNEEEED!!!!

One more for good measure. PWNNNEEEED!!!!
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Lightdrift1999

one month ago
Score 0
16 bit is turning into 32-bits

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