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Gummy Bears Minigolf

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Gummy Bears Minigolf
Gummybearsminigolfboxart.jpg
"Gummy Bears Minigolf feels like a downloadable demo pressed onto a disc and sold as a finished retail game."
— WorthPlaying
Protagonist(s): Gummy Bears
Genre(s): Sports
Rating(s): ESRB: E
PEGI: 3
Platform(s): Wii
Nintendo DS
Nintendo 3DS
Release: NA: September 30, 2010 (Wii)
October 15, 2010 (DS)
May 30, 2013 (3DS)
EU: September 30, 2010 (Wii)
October 15, 2010 (DS)
October 24, 2013 (3DS)
Developer(s): Beyond Reality Games
Publisher(s): NA: Storm City Games
EU: Enjoy Gaming
Country: United Kingdom
Series: Gummy Bears
Successor: Gummy Bears: Magical Medallion

Gummy Bears Minigolf is a 2010 golfing video game developed by Beyond Reality Games (later rebranded to Clockwork Games) and published by Storm City Games for the Nintendo DS, Wii, and 3DS.

Despite the game being critically panned, a successor titled Gummy Bears: Magical Medallion was released on June 21, 2011 anyway.

Why It Sucks

  1. The overall concept of the game is pretty bizarre, as it's about anthropomorphic gummy bears playing golf, while not a terrible idea on paper, it's very poorly executed here.
  2. Terrible-looking graphics, even for both 2010 and Wii/DS/3DS standards, as they look akin to the graphics from a game released for fifth/sixth generation platforms, rather than a game released for seventh/eighth-generation platforms.
  3. Very poor and unresponsive motion controls on the Wii version, much like a lot of other third-party games on the Wii. Similar to Wii Sports Golf and Mario Golf, in order to swing, you have to swing the Wii Remote forward. However, unlike this game, the motion controls in the two aforementioned games actually work and are responsive.
    • The DS and 3DS versions also have poor controls, as on the DS version, you use the stylus instead of pressing either the D-PAD or the A/B/X/Y buttons, and the 3DS version also uses the same controls.
  4. The courses are bland, dull, empty, and lifeless, as there are no obstacles or anything in them, and a lot of them are very cookie-cutter.
  5. Wonky and extremely off ball physics, and due to the cookie-cutterly designed courses and terrible controls, the courses can be difficult to complete.
  6. The game's UI looks like as if it was meant for a mobile game, rather than a console game.
  7. The box art looks very poorly rendered, as the gummy bears look like plastic toys instead of actual gummy bears, and the rest of the characters, such as a frog wearing a crown and Humpty Dumpty, look as if their models were just made by mashing a bunch of shapes together.
  8. Very short length of gameplay, as it can be beaten in less than one hour.
  9. Items that you can buy in the shop are utterly useless and don't add all that much to the gameplay, as there are no power-ups or anything, instead, you can only purchase clothes/accessories for your gummy bear, and as well as make cosmetic changes to it.
  10. The game is extremely lacking in content, as there are only 4 courses that each have 4 levels, thus making about 16 levels in total, which is far too short for a console game.
  11. The game gives you absolutely no reward for completing the game. No modes unlocked, no levels unlocked, nothing. Instead, all it gives you is a useless trophy.

The Only Redeeming Quality

  1. The soundtrack is alright and is decently composed, and is probably the only acceptable thing about the game.

Reception

All versions of the game received negative reviews on Metacritic via 1-2 critic reviews, but has (sarcastic) positive user reviews.[1][2][3] NintendoWorldReport cited "Gummy Bear Mini-Golf is yet another disposable Wii budget title that uses a concept that has been done better elsewhere on the platform.".

Nintendo Life gave the 3DS version a 3/10.[4]

Videos

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