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Graffiti Man was a 1987 arcade game developed by reLINE Software and published by Rainbow Arts for the Commodore 64, Atari ST and the Amiga.
You play the role of Mickey, "the multi-talented Graffiti Man", and you must guide him through levels so he can paint graffiti and join a famous graffiti gang.
Why It Sucks
- There are way too many sprites on the screen, and Mickey instantly dies if he touches even a single pixel of another person or animal.
- The game is just a memory test, as the only way to beat the levels is by moving in a specific pattern to the other side of the screen.
- The camera moves really slowly in the Atari ST and Amiga versions, making it impossible to judge what's ahead of you until it's too late.
- Horrible frame rate on the Atari ST version. The controls as a result are really unresponsive.
- The Commodore 64 version has bland graphics, and no stage scrolling, making it even more difficult to avoid obstacles.
- The "bonus" level after each level simply involves spraying over a wall, with bonus points earned over covering someone else's graffiti. Isn't Mickey supposed to be "multi-talented"? Why is he plagiarizing other people's graffiti?
- The game is really short, with only four levels that can be completed in about 10 minutes.
- The game costed full price (£24.99), which is really expensive for a short game with very few features, and feels more like a budget game, rather than a full-priced computer game.
- Well-drawn sprites and animation.
- The music is really good.
- You can create your own graffiti in a paint program after beating the game.