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Graffiti Man

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Graffiti Man
Graffiti Man.jpg
Genre(s): Arcade
Platform(s): Commodore 64
Atari ST
Amiga
Release: 1987
Developer(s): reLINE Software
Publisher(s): Rainbow Arts
Country: Germany


Graffiti Man was a 1987 arcade game developed by reLINE Software and published by Rainbow Arts for the Commodore 64, Atari ST and the Amiga.

Plot

You play the role of Mickey, "the multi-talented Graffiti Man", and you must guide him through levels so he can paint graffiti and join a famous graffiti gang.

Why It Sucks

  1. There are way too many sprites on the screen, and Mickey instantly dies if he touches even a single pixel of another person or animal.
  2. The game is just a memory test, as the only way to beat the levels is by moving in a specific pattern to the other side of the screen.
  3. The camera moves really slowly in the Atari ST and Amiga versions, making it impossible to judge what's ahead of you until it's too late.
  4. Horrible frame rate on the Atari ST version. The controls as a result are really unresponsive.
  5. The Commodore 64 version has bland graphics, and no stage scrolling, making it even more difficult to avoid obstacles.
  6. The "bonus" level after each level simply involves spraying over a wall, with bonus points earned over covering someone else's graffiti. Isn't Mickey supposed to be "multi-talented"? Why is he plagiarizing other people's graffiti?
  7. The game is really short, with only four levels that can be completed in about 10 minutes.
  8. The game costed full price (£24.99), which is really expensive for a short game with very few features, and feels more like a budget game, rather than a full-priced computer game.

Redeeming Qualities

  1. Well-drawn sprites and animation.
  2. The music is really good.
  3. You can create your own graffiti in a paint program after beating the game.

Videos

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