Godzilla 2: War of the Monsters
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|Godzilla 2: War of the Monsters|
"You don't pretend this is a sequel when it's not even in the same category! [It] should have been called "Godzilla: Strategic Operations Simulator" or "SimZilla"."
Godzilla 2: War of the Monsters is an NES strategy game released in 1991, developed and published by Toho. It is a sequel to Godzilla: Monster of Monsters.
Why Godzilla Would Use His Atomic Breath On It
- The combat system uses a slot machine to determine whether or not your attacks actually hit the monsters, making combat completely based on luck.
- Unbalanced gameplay, the human units had a weak attack and cannot regenerate their health like the kaiju.
- You can only play as the humans, which is a major letdown to anyone who wants to play as kaiju.
- Poor soundtrack.
- When you mute the music, the SFX get muted as well.
- Matching all three slots on the slot machine is nearly inpossible.
- With overall gameplay, it feels like a clone of other turn-based strategy games like Famicom Wars with Godzilla in it.
- Some people question whether this is a sequel because the gameplay is nothing like its prequel.
- False advertising: The in-game title screen's design looks nothing like the one on the back of the cover.
- You at least get to play as Mothra in one of the scenarios.
- Like Godzilla: Monster of Monsters, the actual graphics are well done.
| "What were they thinking?"|
- During development, the game was originally envisioned as a Rodan-themed game (another one of Toho's kaiju), but the company thought that a Rodan game will not do as well as ones focused on Godzilla. The game was eventually retooled as a Godzilla-themed entry.