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Godzilla 2: War of the Monsters

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ToddHoward2010sm (cropped).jpg All of this just works.
― Todd Howard
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Godzilla 2: War of the Monsters
"You don't pretend this is a sequel when it's not even in the same category! [It] should have been called "Godzilla: Strategic Operations Simulator" or "SimZilla"."
The Angry Video Game Nerd
Genre(s): Turn-based strategy
Platform(s): Nintendo Entertainment System
Release: 1991
Developer(s): Toho Co., Ltd
Publisher(s): Toho Co., Ltd
Series: Godzilla
Predecessor: Godzilla: Monster of Monsters

Godzilla 2: War of the Monsters is an NES strategy game released in 1991, developed and published by Toho. It is a sequel to Godzilla: Monster of Monsters.

Why Godzilla Would Use His Atomic Breath On It

  1. The combat system uses a slot machine to determine whether or not your attacks actually hit the monsters, making combat completely based on luck.
  2. Unbalanced gameplay, the human units had a weak attack and cannot regenerate their health like the kaiju.
  3. You can only play as the humans, which is a major letdown to anyone who wants to play as kaiju.
  4. Poor soundtrack.
  5. When you mute the music, the SFX get muted as well.
  6. Matching all three slots on the slot machine is nearly inpossible.
  7. With overall gameplay, it feels like a clone of other turn-based strategy games like Famicom Wars with Godzilla in it.
  8. Some people question whether this is a sequel because the gameplay is nothing like its prequel.
  9. False advertising: The in-game title screen's design looks nothing like the one on the back of the cover.

Redeeming Qualities

  1. You at least get to play as Mothra in one of the scenarios.
  2. Like Godzilla: Monster of Monsters, the actual graphics are well done.


AVGN Enraged.jpg "What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
This game/console belongs to the "Very High Category" category of the AVGN's Shit Scale.
  • During development, the game was originally envisioned as a Rodan-themed game (another one of Toho's kaiju), but the company thought that a Rodan game will not do as well as ones focused on Godzilla. The game was eventually retooled as a Godzilla-themed entry.



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